My take on the paladin jugement armor. more details https://www.twine.net/signin CGI 3Dart
- 3D Modeler
- Character Designer
- Character Rigger
Hi, I’m Mohamed Baccouche, a 3D artist with over 5 years of experience in video game modeling and development.
Hi, I’m Mohamed Baccouche, a 3D artist with over 5 years of experience in video game modeling and development. I’m proficient in Maya, ZBrush, Unreal Engine, Blender, and Substance Painter, with a keen eye for detail and a passion for creating stylish and realistic characters and optimized 3D content. I enjoy collaborating with multidisciplinary teams to deliver high-quality visuals on time and continually improve my craft to stay ahead of industry trends.
I’ve worked on projects spanning VR development, modeling,Commercials, and teaching. I’m comfortable solving problems across different studios and am currently based in Tunis .
My take on the paladin jugement armor. more details https://www.twine.net/signin CGI 3Dart
Transformation of a scanned LIDAR file into blockout blocks and optimization for Unreal; used the point cloud plugin on Blender, Vectorworks and Autodesk Maya to optimize the environment and reduce modeling time; cleaning and classification of point clouds; rendering and shading in Unreal Engine 5 for real-time rendering; animation and editing of videos presented at festivals.
Preparation and teaching of courses; collaboration and supervision of students’ final-year projects.
Creation and optimization of the environment; texturing; implementation of navigation functions and interaction with the environment in VR.
Post a job and invite Mohamed, or contact them directly. No hidden commission.