I am an Innovative Engineering Manager and Unity Certified Expert with 11+ years of experience in real-time 3D solutions spanning XR, game development, and enterprise interactive applications. I excel at designing resilient architectures, integrating cutting-edge features, and guiding teams from concept to release. I have a track record of delivering optimized, scalable solutions across PC, web, mobile, and XR platforms, and I leverage cloud-based environments to build robust, future-proof products. In my leadership roles, I mentor engineers, drive modern design patterns, and foster collaboration across cross-functional teams to achieve high-quality outcomes. I am passionate about cutting-edge tech and empowering teams to push the boundaries of immersive experiences.

Mohammed Motawea

I am an Innovative Engineering Manager and Unity Certified Expert with 11+ years of experience in real-time 3D solutions spanning XR, game development, and enterprise interactive applications. I excel at designing resilient architectures, integrating cutting-edge features, and guiding teams from concept to release. I have a track record of delivering optimized, scalable solutions across PC, web, mobile, and XR platforms, and I leverage cloud-based environments to build robust, future-proof products. In my leadership roles, I mentor engineers, drive modern design patterns, and foster collaboration across cross-functional teams to achieve high-quality outcomes. I am passionate about cutting-edge tech and empowering teams to push the boundaries of immersive experiences.

Available to hire

I am an Innovative Engineering Manager and Unity Certified Expert with 11+ years of experience in real-time 3D solutions spanning XR, game development, and enterprise interactive applications. I excel at designing resilient architectures, integrating cutting-edge features, and guiding teams from concept to release. I have a track record of delivering optimized, scalable solutions across PC, web, mobile, and XR platforms, and I leverage cloud-based environments to build robust, future-proof products.

In my leadership roles, I mentor engineers, drive modern design patterns, and foster collaboration across cross-functional teams to achieve high-quality outcomes. I am passionate about cutting-edge tech and empowering teams to push the boundaries of immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

XR Solutions Unity Engineering Manager at Pretia Technologies
August 1, 2023 - September 18, 2025
Head of the XR development team within the entertainment and media division. Overseeing the entire cycle of Unity XR projects from planning to execution. Setting objectives and priorities. Contributing to the architecture of big-scale projects. Analyze project proposals and manage engineering resources to ensure timely and successful delivery. Lead the recruitment and management of engineering personnel for the division. Establishing and maintaining open communication channels with stakeholders and the team. Encouraging professional growth and development among division engineers. Ensuring team efficiency and creating a productive environment that fosters collaboration and innovation.
Co-founder and CTO at Visionaries
August 1, 2023 - Present
Develop and implement game architecture, ensuring functionality, performance, scalability and security; collaborate with game designers, artists, and developers to translate creative vision into technical plans and specifications; write and review code using Unity and C#; monitor and optimize game performance through code optimization, resource management, and algorithm tweaks; document architectural plans, decisions and relevant systems; stay current with advancements in game development and Unity; participate in quality assurance processes, debugging and troubleshooting; provide mentorship and guidance to improve team skills.
XR Solutions Unity Engineering Manager at Pretia Technologies
August 1, 2023 - September 18, 2025
Head of the XR development team within the entertainment and media division. Oversee the full cycle of Unity XR projects from planning to execution, set objectives and priorities, contribute to the architecture of large-scale projects, manage engineering resources, recruit and manage division staff, maintain open communication with stakeholders, and foster professional growth and collaboration.
Co-founder and CTO at Visionaries
August 1, 2023 - Present
Develop and implement game architecture with a focus on functionality, performance, scalability, and security. Collaborate with game designers, artists, and developers to translate creative vision into technical plans and specifications. Write and review code in Unity and C#, including developing custom tools. Monitor and optimize game performance, document architectural decisions, stay current with Unity advancements, participate in QA processes, and provide mentorship to improve team skills.
Technical Lead at Backlot Studio
October 1, 2022 - September 18, 2025
Designing the architecture and system components for collaborative production tools; building practical simulations of filmmaking equipment in Unity; supervising team developers to ensure code quality; integrating third-party libraries in a non-dependent, seamless manner; creating automated Unity editor tools to manage the asset library; maintaining extensibility and continuously analyzing customer requirements to provide features; optimizing builds for Windows, Mac and iOS; profiling and identifying bottlenecks to improve app performance.
Technical Lead at Backlot Studio
October 1, 2022 - September 18, 2025
Design architecture for a collaborative filmmaking app, build realistic Unity simulations, supervise developers, ensure adherence to best practices, integrate third-party libraries, create automated Unity editor tools, maintain extensibility, analyze and respond to customer requirements, and optimize builds for Windows, Mac, and iOS; profile and optimize app performance.
Technical Lead at Elibre DMCC
April 1, 2020 - September 18, 2025
Architecting automated interior design solutions in Unity; implementing procedural environments to support real estate marketing tools; providing mentorship to team members; creating workflow components in Unity to boost productivity; optimizing builds for VR and PC; guiding technical advancement within the team.
Technical Lead at Elibre DMCC
April 1, 2020 - September 18, 2025
Architect automated Unity interior design solutions and procedural environments for real estate marketing tools. Provide mentorship to team members and develop productivity workflows in Unity. Optimize builds for VR and PC across platforms and promote technical advancement within the team.
Senior Game Developer at Ground Fall Games, INC.
September 1, 2019 - September 18, 2025
Indie VR game development studio work focusing on MOBA VR game; client-server communication and Photon integration; coordinating multisource 3D assets for VR; game optimization and QA; AI navigation and behavior development.
Senior Game Developer at Ground Fall Games, INC.
September 1, 2019 - September 18, 2025
Develop a MOBA VR game; implement client-server architecture and Photon integration; organize multisource 3D assets for VR; perform game optimization and QA; develop AI navigation and behaviors.
Game Developer at Bidaj Studio, INC.
March 1, 2018 - September 18, 2025
End-to-end design and development of a Collectable Cards Game; develop core gameplay mechanics; implement client-server communication modules; create game animations, UI and particle effects.
Game Developer at Bidaj Studio, INC.
March 1, 2018 - September 18, 2025
End-to-end design and development of a Collectable Cards Game; implement core gameplay mechanics; develop client-server communication modules; create game animations, UI, and particle effects.
CG Artist and Game Developer at Field Creators Studios
March 1, 2017 - September 18, 2025
Model and texture flight simulator airports and environments; realistically model Google Street View references of hundreds of buildings; create exterior scenery and props; optimize and reuse texture techniques for maximum performance.
CG Artist and Game Developer at Field Creators Studios
March 1, 2017 - September 18, 2025
Model and texture flight simulator airports and environments; recreate Google Street View references of hundreds of buildings; design exterior scenery and props; optimize and reuse texture techniques for performance.
3D Modeler and Designer at Freelancer
June 1, 2015 - September 18, 2025
Provided 3D modeling and design services on global marketplaces; applied effective marketing to promote services and ensure customer satisfaction; delivered projects with accurate estimates and high customer acceptance; maintained a strong professional profile with top reviews.
3D Modeler and Designer at Freelancer
June 1, 2015 - September 18, 2025
Provide 3D modeling and design services via global marketplaces; apply effective marketing techniques to attract clients; deliver projects with high customer satisfaction and maintain a strong professional profile with top reviews.

Education

Bachelor's degree in Computers & Control Systems Engineering at Mansoura University, Mansoura
January 11, 2030 - January 1, 2013
Bachelor's degree in computers and control systems engineering at Mansoura University, Mansoura
January 11, 2030 - January 1, 2013

Qualifications

Unity Certified Expert Programmer
January 11, 2030 - September 18, 2025
Unity Certified Expert Programmer
January 11, 2030 - September 18, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education