Hi, I’m Mohan Kumar, a creative and detail-oriented 3D artist with a strong foundation in hard-surface modeling, texturing, and real-time asset optimization. I have professional experience supporting Amazon’s 3D visualization pipeline and a passion for turning concepts into polished visuals. I love collaborating with artists and developers to craft high-quality, game-ready assets using Blender, Maya, Substance 3D Painter, Unreal Engine, and Unity. Outside work, I enjoy exploring lighting and rendering techniques to elevate storytelling through interactive experiences.

Mohan Kumar

Hi, I’m Mohan Kumar, a creative and detail-oriented 3D artist with a strong foundation in hard-surface modeling, texturing, and real-time asset optimization. I have professional experience supporting Amazon’s 3D visualization pipeline and a passion for turning concepts into polished visuals. I love collaborating with artists and developers to craft high-quality, game-ready assets using Blender, Maya, Substance 3D Painter, Unreal Engine, and Unity. Outside work, I enjoy exploring lighting and rendering techniques to elevate storytelling through interactive experiences.

Available to hire

Hi, I’m Mohan Kumar, a creative and detail-oriented 3D artist with a strong foundation in hard-surface modeling, texturing, and real-time asset optimization. I have professional experience supporting Amazon’s 3D visualization pipeline and a passion for turning concepts into polished visuals.

I love collaborating with artists and developers to craft high-quality, game-ready assets using Blender, Maya, Substance 3D Painter, Unreal Engine, and Unity. Outside work, I enjoy exploring lighting and rendering techniques to elevate storytelling through interactive experiences.

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Language

English
Fluent
Tamil
Intermediate

Work Experience

3D Pipeline Assistant at Sun Studio Spark (for Amazon), India
April 1, 2023 - April 1, 2025
Modeling & Texturing using Blender, Maya, Substance 3D Painter; engines Unreal Engine and Unity; UV unwrapping, retopology, PBR workflows, baking, and LOD optimization; used After Effects and Marmoset Toolbag for assets; created game-ready props and modular assets for UE/Unity; collaborated with in-house developers on prototype scenes and visual development tasks; strengthened hard-surface modeling standards and dimensional accuracy.
Freelance 3D Artist at Self-employed / Freelance
April 1, 2022 - Present
Collected high-accuracy visual references, converted real-world product data into structured 3D-ready documentation, and supported Amazon's internal 3D asset teams. Built reference libraries and assets; collaborated with in-house developers on prototype scenes and visual development tasks; improved asset turnaround time and reinforced hard-surface modeling standards for games.

Education

Bachelor of Engineering in Mechanical Engineering at Anna University, India
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment