MOJAHED ABU TALEB

Available to hire

I'm a Technical 3D Artist specializing in real-time assets, environments, character rigs, and VR-ready content.

About

I’m a Technical 3D Artist specializing in real-time assets, environments, character rigs, and VR-ready content. I partner with international teams to deliver end-to-end production pipelines for games, XR, simulation, and architectural visualization, using Unreal Engine 5 and Unity to achieve interactive performance. In my projects I focus on clean topology, efficient UV layouts, and PBR workflows, always aiming for production-ready assets. In addition to hands-on artistry, I take pride in building scalable asset libraries and modular environments that help teams work faster and smarter.

I collaborate across time zones, stay deadline-driven, and enjoy bridging client needs with technical feasibility. My experience ranges from freelance engagements to collaboration with major studios, and I thrive on turning complex requirements into reliable, immersive experiences.

  • Joined March 2022

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet
  • Professional Services

Projects · 12

creating face blend shapes / morph targets using Maya for a client, for facial animation, and exported as FBX. https://www.behance.net/gallery/158893953/Teddy-Bear-Face-morph-target-blend-shapes 3d #Maya #Rigging

  • 3D Animator
  • 3D Designer
  • Game Designer

Cinematic/ Game ready Photorealistic 3d character, the Head and Body sculpted retopologized, hand painted textures and groomed fully in Blender, the clothes were created in Marvelous designer, and textured using Substance painter, and all rendered out in Blender using Cycle Renderer. https://www.behance.net/gallery/158252347/Cinematic-Game-ready-Photorealistic-3d-character 3d #3d character #Blender3d #blender #Texture Painting #3dSculpting #Marveous Designer

  • 3D Animator
  • 3D Designer
  • Game Designer

Cinematic/ Game ready Photorealistic 3d character, the Head and Body sculpted retopologized, hand painted textures and groomed fully in Blender, the clothes were created in Marvelous designer, and textured using Substance painter, and all rendered out in Blender using Cycle Renderer. https://www.behance.net/gallery/158252347/Cinematic-Game-ready-Photorealistic-3d-character 3d #3d character #Blender3d #blender #Texture Painting #3dSculpting #Marveous Designer #video

  • 3D Animator
  • 3D Designer
  • Game Designer

3D Anamorphic video created fully in Blender. #video #3d #3dModeling #TexturePainting #3d Animation #Rigging

  • 3D Animator
  • 3D Designer
  • Game Designer

Izumi World NFT P2E Game. Tasks included: Fur creation, Rigging, Poses creating and rendering, and animation. https://www.behance.net/gallery/144898309/Izumi-World 3d Rigger #3d Animator #3d #3d

  • 3D Animator
  • 3D Designer
  • Game Designer

Izumi World NFT P2E Game. Tasks included: Fur creation, Rigging, Poses creating and rendering, and animation. https://www.behance.net/gallery/144898309/Izumi-World 3d Rigger #3d Animator

  • 3D Animator
  • 3D Designer
  • Game Designer

Greek God is a personal project Sculpted in ZBrush, even the ornaments were painted by Hand, and the clothe were created in Marvelous Designer. https://www.behance.net/gallery/117103553/Greek-God-%28not-finished%29 3d Sculpting # 3d #3d Cloth #3d Character

  • 3D Designer

BMW Vision Efficient Dynamics, Modeled exterior and interior in Maya, texturing and rendering in VRed. https://www.behance.net/gallery/100130693/BMW-Vision-Efficient-Dynamics-%28-Personal-Project%29 3d #3dModeling #3dRendering #3dTexturing

  • 3D Animator
  • 3D Designer
  • Game Designer

Product modeling, texturing, rendering, animation, lighting and rendering of I Phone 13 Pro. Max. using Blender. #video #3d #3dModeling #3d Product #3d Animation

  • 3D Animator
  • 3D Designer
  • Game Designer

Product modeling, texturing, rendering, animation, lighting and rendering of iPhone 13 Pro. Max. using Blender. #video #3d #3dModeling #3d Product #3d Animation

  • 3D Animator
  • 3D Designer
  • Game Designer

3d Model of a Yacht, my design, 3d modeled in Blender, textured in blender and substance painter, in addition to the ocean created using ocean modifier and Dynamic Paint for ocean and boat foam in blender and rendered out in a video using Cycle.

  • 3D Animator
  • 3D Designer
  • Game Designer

3d Model of a Yacht, my design, 3d modeled in Blender, textured in blender and substance painter, in addition to the ocean created using ocean modifier and Dynamic Paint for ocean and boat foam in blender and rendered out in a video using Cycle.

  • 3D Animator
  • 3D Designer
  • Game Designer

Work experience· 4 roles

3D/VR Technical Consultant & Business Development · SimLab SoftJan 2024 – Jan 2025 · 1 yr 1 mo

Presented software solutions and VR technologies to international clients and partners. Led international client meetings and online demonstrations to identify practical VR/XR use cases. Bridged client requirements and the development team to ensure technical feasibility and efficient project execution. Built partnerships across education, healthcare, training, and engineering sectors worldwide.

3D Art Tutor · Nachhilfeunterricht.deJan 2023 – Present · 3 yrs 11 mos

Delivered individual training sessions in Maya, Blender, ZBrush, and Substance Painter for beginners through advanced learners. Guided students through complete industry-standard pipelines: sculpting → modeling → texturing → rigging → real-time integration. Consistently positive feedback for structured, clearly communicated teaching methods.

Technical 3D Artist – Rigging & Unity Integration · Integral Reality Labs / Mixed Dimension (Ubisoft Collaboration)Jan 2023 – Jan 2024 · 1 yr 1 mo

Owned end-to-end character pipeline: received incoming character models, cleaned up and resolved geometry and topology issues, then rigged and skinned each character for stable, smooth deformation. Took a lead role in rigging by improving skinning consistency of modular outfit systems and reducing downstream animation corrections. Worked closely with the animation team after handoff to diagnose and resolve skinning and rig-related issues identified during animation. Developed and maintained a Maya Studio Library-based animation transfer pipeline for 7–12 outfit variants and 3–5 weapon states per character for Unity WebGL projects. Optimized character assets for polygon count, memory footprint, and real-time performance, and exported finalized characters into Unity for production use. Retained through the final production phase prior to company restructuring.

Freelance Technical Game Artist · Self-EmployedJan 2019 – Present · 7 yrs 11 mos

Education

B.A.S: DIGITAL MEDIA: ANIMATION, GAMING, AND MODELING · Indian River State College2015 – 2018
Bachelor of Applied Science — Digital Media (Animation, Gaming & Modeling) · Indian River State College, FL, USA2015 – 2018

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