I’m a Technical 3D Artist specializing in real-time assets, environments, character rigs, and VR-ready content. I partner with international teams to deliver end-to-end production pipelines for games, XR, simulation, and architectural visualization, using Unreal Engine 5 and Unity to achieve interactive performance. In my projects I focus on clean topology, efficient UV layouts, and PBR workflows, always aiming for production-ready assets. In addition to hands-on artistry, I take pride in building scalable asset libraries and modular environments that help teams work faster and smarter.
I collaborate across time zones, stay deadline-driven, and enjoy bridging client needs with technical feasibility. My experience ranges from freelance engagements to collaboration with major studios, and I thrive on turning complex requirements into reliable, immersive experiences.
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