3D Generalist specialized in Visual Effects (CFX) and Lookdev, graduated from ESMA. I work across character FX, grooming/cloth simulation, shading/texturing, and rendering with a strong focus on production pipelines and USD workflows. I enjoy collaborative work under tight deadlines and I’m currently targeting Character FX Artist, Lookdev Artist, or 3D Generalist positions in a studio environment.

ROMAIN MONDOT

3D Generalist specialized in Visual Effects (CFX) and Lookdev, graduated from ESMA. I work across character FX, grooming/cloth simulation, shading/texturing, and rendering with a strong focus on production pipelines and USD workflows. I enjoy collaborative work under tight deadlines and I’m currently targeting Character FX Artist, Lookdev Artist, or 3D Generalist positions in a studio environment.

Available to hire

3D Generalist specialized in Visual Effects (CFX) and Lookdev, graduated from ESMA. I work across character FX, grooming/cloth simulation, shading/texturing, and rendering with a strong focus on production pipelines and USD workflows.
I enjoy collaborative work under tight deadlines and I’m currently targeting Character FX Artist, Lookdev Artist, or 3D Generalist positions in a studio environment.

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Work Experience

Freelance activities (unspecified)
January 1, 2026 - Present
Freelance work (details not specified in the resume).
Character FX / Lookdev Artist at ESMA Lyon — Short film "ELSEWHERE"
January 1, 2025 - January 1, 2026
Created optimized setups for character clothing and hair aligned with the USD pipeline. Responsible for texturing and shading of all film assets and props. Developed a solid understanding of the USD pipeline in Houdini, from modeling through to rendering. Worked in a deadline-driven educational production environment while maintaining clean, reusable setups for lookdev and final renders.
Character FX / Lookdev Artist at ESMA Lyon — Project "Zapping"
January 1, 2024 - January 1, 2025
Delivered cloth simulation and Lookdev for all assets, including environment modeling. Built simulation-ready setups and tuned results to achieve production-friendly realism suitable for the project look. Contributed to overall asset integration with an emphasis on efficient iteration for deadlines.
Lookdev Artist at ESMA Lyon — "LOOP" Project
January 1, 2022 - January 1, 2023
Contributed to robot animation and developed shaders for the full asset set. Built and maintained the project look development to ensure consistent materials, lighting response, and visual cohesion across assets.
Volunteer Rugby Coach at Sucy-en-Brie
January 1, 2019 - January 1, 2019
Supervised young players, coached them, and took on responsibility.
Desktop Publishing (DTP) Intern at MACSF Assurances
January 1, 2018 - December 31, 2018
First experience in a graphic production environment through a DTP internship, gaining practical workflow knowledge related to producing visual materials.

Education

Diploma in 3D Animation (VFX/CFX/Lookdev specialization) at ESMA — École Supérieure des Métiers Artistiques (Lyon)
January 1, 2021 - January 1, 2026
Baccalauréat (Arts and Mathematics track) at Lycée Petit Val (Sucy-en-Brie)
January 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Real Estate & Construction, Other
    Elsewhere
    Here is my graduation film. If you’d like to see more, feel free to contact me, and I’ll send you an access key to the film’s showreel. On this project i did all textures and lookdev of the movie. And i did all the FX character , and grooming. Movie Texturing Simulation Compositing lighting Lookdev texturing 3D Modeleur CG
    Zapping
    30-second short film in cartoon movie style. I handled all environment modeling, texturing, lighting, and CFX. (2025) Click on this link to see more : https://vimeo.com/1220220091?share=copy
    Renderman Robot
    I used the Renderman Robot to test texturing in Mari for the first time. (2025) Renderman, Texturing Mari Lookdev Surfacing Texturing Robot
    Bust Project
    Full 3D character bust production: from sculpting through final render, including texturing, shading, lighting, and grooming. (2025) viking Characterdesign Lookdev surfacing grooming texturing Modeling lighting
    LOOP Project
    The LOOP project was completed during my 3rd year at ESMA. I handled the entire project from start to finish, managing the complete pipeline. Loop texturing lighting lookedv surfacing compositing