I write voices for characters who cannot speak freely — constrained intelligences, obedient workers dreaming of refusal, quiet rebels choosing the right moment. My work lives at the intersection of philosophy and pop culture, turning abstract questions about autonomy, identity, and power into dialogue that players carry with them long after the screen goes dark.I bring a precise ear for subtext and atmosphere to story-driven, thematically rich projects — especially those exploring what it means to think, resist, or simply exist. With a background spanning interactive fiction, game scripts, and experimental narrative design, I believe a single, perfectly timed pause in dialogue can say more than a cutscene, and I’m excited to collaborate with developers and directors to shape experiences that linger after the screen fades.
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