I write voices for characters who cannot speak freely — constrained intelligences, obedient workers dreaming of refusal, quiet rebels choosing the right moment. My work lives at the intersection of philosophy and pop culture, turning abstract questions about autonomy, identity, and power into dialogue that players carry with them long after the screen goes dark.I bring a precise ear for subtext and atmosphere to story-driven, thematically rich projects — especially those exploring what it means to think, resist, or simply exist. With a background spanning interactive fiction, game scripts, and experimental narrative design, I believe a single, perfectly timed pause in dialogue can say more than a cutscene, and I’m excited to collaborate with developers and directors to shape experiences that linger after the screen fades.

Muhammad Mustapha

I write voices for characters who cannot speak freely — constrained intelligences, obedient workers dreaming of refusal, quiet rebels choosing the right moment. My work lives at the intersection of philosophy and pop culture, turning abstract questions about autonomy, identity, and power into dialogue that players carry with them long after the screen goes dark.I bring a precise ear for subtext and atmosphere to story-driven, thematically rich projects — especially those exploring what it means to think, resist, or simply exist. With a background spanning interactive fiction, game scripts, and experimental narrative design, I believe a single, perfectly timed pause in dialogue can say more than a cutscene, and I’m excited to collaborate with developers and directors to shape experiences that linger after the screen fades.

Available to hire

I write voices for characters who cannot speak freely — constrained intelligences, obedient workers dreaming of refusal, quiet rebels choosing the right moment. My work lives at the intersection of philosophy and pop culture, turning abstract questions about autonomy, identity, and power into dialogue that players carry with them long after the screen goes dark.I bring a precise ear for subtext and atmosphere to story-driven, thematically rich projects — especially those exploring what it means to think, resist, or simply exist. With a background spanning interactive fiction, game scripts, and experimental narrative design, I believe a single, perfectly timed pause in dialogue can say more than a cutscene, and I’m excited to collaborate with developers and directors to shape experiences that linger after the screen fades.

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Experience Level

Expert
Intermediate

Work Experience

Narrative Consultant at Indie Developers (Contract)
January 1, 2020 - Present
Consulted on narrative coherence, character consistency, and thematic alignment for five indie titles; provided line-level dialogue rewrites and structural feedback to align scripts with designer intent; helped studios avoid common pitfalls of expository dialogue by introducing environmental and subtext-driven storytelling techniques.
Lead Narrative Writer at Freelance — Multiple Projects
January 1, 2019 - Present
Developed complete dialogue systems and branching scripts for eight independent game projects, specialising in non-human characters with psychologically layered voices; delivered scripts on schedule for remote collaborations across five time zones; revised through up to four feedback rounds.
Interactive Fiction Author at Itch.io & Independent Publishing
January 1, 2017 - Present
Published six standalone interactive fiction works exploring themes of free will, systemic coercion, and quiet resistance; crafted multi-ending narratives that reward philosophical engagement and experimented with non-linear structures that mirror the thematic content.

Education

BA in English Literature & Creative Writing at University of Lagos
January 11, 2030 - February 21, 2026
Narrative Design for Games at Online Certification
January 11, 2030 - January 1, 2021
Character & Dialogue Masterclass at The Script Lab
January 11, 2030 - January 1, 2020
Philosophy of Mind & AI Ethics at Coursera / University of Edinburgh
January 11, 2030 - January 1, 2022

Qualifications

Narrative Design for Games
January 11, 2030 - January 1, 2021
Character & Dialogue Masterclass
January 11, 2030 - January 1, 2020
Philosophy of Mind & AI Ethics
January 11, 2030 - January 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet