I am a recent graduate from the university of Lethbridge with a double major in music composition and digital audio arts. I have had the opportunity to compose music for 3 indie films where I worked closely with the director and producer to ensure the music fit their vision. I love writing music based on a story and I love exploring new ways of working. I possess strong skills in sound design, signal flow, mixing principle, and nonlinear composition, which I developed through the University of Lethbridge’s nonlinear music and audio course focused on video game sound design. Through this course I recorded foley, created and designed sounds for character movements, combat interactions, object pickups, weapons, and enemy encounters. I also composed and implemented music and sound effects into the game using FMOD and unreal engine. This experience strengthened both my passion for video game audio and my ability to create, integrated and troubleshoot audio systems effectively within a game environment.
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