I am a recent graduate from the university of Lethbridge with a double major in music composition and digital audio arts. I have had the opportunity to compose music for 3 indie films where I worked closely with the director and producer to ensure the music fit their vision. I love writing music based on a story and I love exploring new ways of working. I possess strong skills in sound design, signal flow, mixing principle, and nonlinear composition, which I developed through the University of Lethbridge’s nonlinear music and audio course focused on video game sound design. Through this course I recorded foley, created and designed sounds for character movements, combat interactions, object pickups, weapons, and enemy encounters. I also composed and implemented music and sound effects into the game using FMOD and unreal engine. This experience strengthened both my passion for video game audio and my ability to create, integrated and troubleshoot audio systems effectively within a game environment.

Morgan Brooks

I am a recent graduate from the university of Lethbridge with a double major in music composition and digital audio arts. I have had the opportunity to compose music for 3 indie films where I worked closely with the director and producer to ensure the music fit their vision. I love writing music based on a story and I love exploring new ways of working. I possess strong skills in sound design, signal flow, mixing principle, and nonlinear composition, which I developed through the University of Lethbridge’s nonlinear music and audio course focused on video game sound design. Through this course I recorded foley, created and designed sounds for character movements, combat interactions, object pickups, weapons, and enemy encounters. I also composed and implemented music and sound effects into the game using FMOD and unreal engine. This experience strengthened both my passion for video game audio and my ability to create, integrated and troubleshoot audio systems effectively within a game environment.

Available to hire

I am a recent graduate from the university of Lethbridge with a double major in music composition and digital audio arts. I have had the opportunity to compose music for 3 indie films where I worked closely with the director and producer to ensure the music fit their vision. I love writing music based on a story and I love exploring new ways of working. I possess strong skills in sound design, signal flow, mixing principle, and nonlinear composition, which I developed through the University of Lethbridge’s nonlinear music and audio course focused on video game sound design. Through this course I recorded foley, created and designed sounds for character movements, combat interactions, object pickups, weapons, and enemy encounters. I also composed and implemented music and sound effects into the game using FMOD and unreal engine. This experience strengthened both my passion for video game audio and my ability to create, integrated and troubleshoot audio systems effectively within a game environment.

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Language

English
Fluent

Work Experience

Sound technician (Casual) at University of Lethbridge theatre
June 1, 2026 - June 1, 2026
Set and monitored audio levels for dance rehearsals and live performances; coordinated with lighting and stage manager for cue timing; created timing notes and cue sheets; edited music tracks with fades and timing adjustments; live mixed audio during performances; managed audio playback across three productions.
Audio/ Visual Technician at FascinAsian film festival
April 1, 2026 - May 1, 2026
Set up and managed daily audio and video playback systems; coordinated transitions between still images, commercials, film screenings, and live speakers or panels; operated playback during live events; configured Zoom recordings for hybrid components; ensured consistent audio distribution and troubleshoot issues in real time; managed slide transitions and pacing for award ceremony.
Recording Engineer (Part Time) at University of Lethbridge Box Office
December 1, 2025 - April 1, 2026
Recorded and produced Graduation recitals and Junior recital performances; set up mid-side microphone and spot mic when needed; edited recordings to remove noise, silence, and audience interruptions; mixed and mastered recordings for portfolio and archival use; applied precise gain staging to prevent clipping and distortion.
Audio Technician (Volunteer) at University of Lethbridge Fine Arts
November 1, 2025 - December 1, 2025
Operated QLab during rehearsals and performances; managed playback and level balancing; allocated headphone distribution and integrated the session into the theatre system; routed click tracks to percussionists and conductor; adjusted click levels in real time; supported rehearsals and dress rehearsals.
Audio Engineer/Recording Engineer (Casual) at University of Lethbridge Recruitment
December 1, 2024 - August 1, 2026
Recorded audio for university and high school classes, workshops, and summer camps; set up microphones and signal flow for diverse sources; led sessions as primary engineer; managed workflow and file organization; mixed and mastered music and dialogue; applied critical listening to adapt to varying skill levels.
Composer (Casual) at A Little Late Films
March 1, 2022 - August 1, 2024
Collaborated with the director during spotting sessions; composed original music for three feature-length films; worked closely with the director and producer; managed full music production workflow from composition to final delivery; used MuseScore and Logic Pro; mixed and mastered final scores with standard postproduction processes.

Education

Bachelor of Music Degree (double major in Music Composition and Digital Audio Arts) at University of Lethbridge
January 11, 2030 - May 1, 2026
High School Diploma at Centennial High School
January 11, 2030 - June 1, 2017

Qualifications

Bachelor of Music Degree with a double major in Music Composition and Digital Audio Arts
January 11, 2030 - June 23, 2026
More than 4 years of work experience in film audio and music
January 11, 2030 - June 23, 2026
Knowledge in both orchestral and electronic/synth-based music
January 11, 2030 - June 23, 2026
Ability to interpret narrative themes and translate them into musical motifs
January 11, 2030 - June 23, 2026
Proficiency with digital audio workstations and virtual instruments
January 11, 2030 - June 23, 2026
Excellent communication skills and openness to creative collaboration
January 11, 2030 - June 23, 2026
Availability for remote work and flexible scheduling
January 11, 2030 - June 23, 2026
Passion for innovative, genre-blending soundtracks and storytelling through music
January 11, 2030 - June 23, 2026
Excellent time management skills
January 11, 2030 - June 23, 2026
Ability to take criticism and integrate feedback into projects
January 11, 2030 - June 23, 2026

Industry Experience

Media & Entertainment, Education, Professional Services