I’m a seasoned animator with 25+ years of experience across feature film, TV, video games, and VFX. I’ve led teams of 5–15 animators, built pose and animation libraries, assigned shots, and provided detailed blocking and spline feedback to ensure top-tier results. I’m excited to bring speed, technical proficiency, and leadership to your projects as a Senior Animator.
My toolkit spans Autodesk Maya, Blender, Unreal Engine, Motion Builder, and the Adobe Creative Suite. I’ve worked on titles like Fancy Nancy, Paw Patrol, Barbie, and Charlotte’s Web, and I’m adept at adapting to new pipelines and tight schedules. I’m comfortable with mocap cleanup, .fbx pipelines, rigging updates, VR and game adaptation, and crowd animation. I’m a Canadian citizen, open to remote work, and willing to relocate for the right opportunity.
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