I'm a seasoned animator with 25+ years of experience across feature film, TV, video games, and VFX. I’ve led teams of 5–15 animators, built pose and animation libraries, assigned shots, and provided detailed blocking and spline feedback to ensure top-tier results. I’m excited to bring speed, technical proficiency, and leadership to your projects as a Senior Animator. My toolkit spans Autodesk Maya, Blender, Unreal Engine, Motion Builder, and the Adobe Creative Suite. I’ve worked on titles like Fancy Nancy, Paw Patrol, Barbie, and Charlotte's Web, and I’m adept at adapting to new pipelines and tight schedules. I’m comfortable with mocap cleanup, .fbx pipelines, rigging updates, VR and game adaptation, and crowd animation. I’m a Canadian citizen, open to remote work, and willing to relocate for the right opportunity.

Moysis Antoniou

I'm a seasoned animator with 25+ years of experience across feature film, TV, video games, and VFX. I’ve led teams of 5–15 animators, built pose and animation libraries, assigned shots, and provided detailed blocking and spline feedback to ensure top-tier results. I’m excited to bring speed, technical proficiency, and leadership to your projects as a Senior Animator. My toolkit spans Autodesk Maya, Blender, Unreal Engine, Motion Builder, and the Adobe Creative Suite. I’ve worked on titles like Fancy Nancy, Paw Patrol, Barbie, and Charlotte's Web, and I’m adept at adapting to new pipelines and tight schedules. I’m comfortable with mocap cleanup, .fbx pipelines, rigging updates, VR and game adaptation, and crowd animation. I’m a Canadian citizen, open to remote work, and willing to relocate for the right opportunity.

Available to hire

I’m a seasoned animator with 25+ years of experience across feature film, TV, video games, and VFX. I’ve led teams of 5–15 animators, built pose and animation libraries, assigned shots, and provided detailed blocking and spline feedback to ensure top-tier results. I’m excited to bring speed, technical proficiency, and leadership to your projects as a Senior Animator.

My toolkit spans Autodesk Maya, Blender, Unreal Engine, Motion Builder, and the Adobe Creative Suite. I’ve worked on titles like Fancy Nancy, Paw Patrol, Barbie, and Charlotte’s Web, and I’m adept at adapting to new pipelines and tight schedules. I’m comfortable with mocap cleanup, .fbx pipelines, rigging updates, VR and game adaptation, and crowd animation. I’m a Canadian citizen, open to remote work, and willing to relocate for the right opportunity.

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Language

English
Fluent
French
Intermediate
Greek, Modern
Intermediate

Work Experience

Senior Animator at SPIN VFX
January 1, 2022 - Present
Lead Animator contributing to various projects with high artistic standards.
Senior Animator at SOHO VFX
January 1, 2021 - December 31, 2021
Managed animation workload and collaborated closely with other departments.
Senior Animator at Charcoal Media
January 1, 2020 - December 31, 2020
Worked on a variety of animated features and series, focusing on storytelling.
Senior Animator at SPIN VFX
January 1, 2025 - Present
Led animation teams (5-15 artists), developed animation and pose libraries, assigned shots, and provided blocking/spline feedback to ensure quality and consistency across projects.
Senior Animator at SOHO VFX
January 1, 2024 - Present
Senior animator on multiple high-profile productions; contributed to pipeline improvements and mentored junior artists.
Senior Animator at Guru Studio / Charlotte's Web
January 1, 2023 - Present
Senior animator on Charlotte's Web for Guru Studio; collaborated with directors, animators, and writers to bring characters to life.
Senior Animator at Mr. X
January 1, 2021 - January 1, 2023
Senior animator on various projects; led animation workflows and reviews.
Senior Animator at Deluxe Animation
January 1, 2020 - Present
Senior animator on Road of Vengeance; contributed to character animation for this feature.
Motion Capture Animator at National Film Board of Canada (NFB) / The Book of Distance
January 1, 2019 - Present
Motion capture cleanup and integration for The Book of Distance.
Lead Animator at Snowball Studio / Fancy Nancy
January 1, 2019 - Present
Lead animator on Fancy Nancy; contributed to animation sequences and character performances.
Senior Animator at Guru Studio / Abby Hatcher
January 1, 2018 - Present
Senior animator on Abby Hatcher; performed animation and rigging tasks.
Animator at Little Blackstone Studio / Kingdom Builders
January 1, 2018 - Present
Animator on Kingdom Builders project for Little Blackstone Studio.
Animator at Tangent Animation / Next Gen
January 1, 2018 - Present
Animator on Next Gen project.
Lead Animator at Snowball Studio / Muppet Babies
January 1, 2017 - Present
Lead animator on Muppet Babies.
Lead Animator at Gallus Entertainment / Luna Petunia
January 1, 2016 - Present
Lead animator on Luna Petunia.
Senior Animator at Tangent Animation / Run Ozzie Run
January 1, 2015 - Present
Senior animator on Run Ozzie Run.
Animator & Lead Animator at Guru Studio / Dino Paws and Paw Patrol
January 1, 2013 - January 1, 2015
Animator & Lead Animator on Dino Paws and Paw Patrol.
Animator at Industrial Brothers
January 1, 2012 - January 1, 2012
Animator on Industrial Brothers projects.
Animator at Arc Productions
January 1, 2011 - January 1, 2011
Animator on Barbie DVD and Halo: Forward Unto Dawn web series.
Senior Animator at Gallus Entertainment
January 1, 2008 - January 1, 2011
Senior animator on Barbie DVD, Halo projects; led animation tasks.
Animator at Core Digital Pictures
January 1, 2007 - January 1, 2007
Animator on Chop Suey Chooks TV Series, Game Over TV Series, Veggie Tales: The Pirates Who Don't Do Anything feature.
Lead Animator at Chelsea Road Productions
January 1, 2002 - January 1, 2003
Lead Animator; 3D modeling/props & location modeling/texturing; God Rocks II and God Rocks III.
Houdini Animator at Core Digital Pictures
January 1, 2000 - January 1, 2001
Houdini animation; scene layout, animation, compositing; Angela Anaconda TV series.
3D Modeler at Ubisoft Entertainment
January 1, 1997 - January 1, 1999
3D Modeler; Rayman pilot TV series; 3D modeling for games and TV.
Senior Animator at Rocket Science VFX
January 1, 2026 - Present
Led animation production, mentored teams of 5–15 animators, and oversaw creature animation pipelines. Responsible for blocking and spline feedback, library creation, and ensuring consistency and timely delivery on cutting-edge projects.
Senior Creature Animator at Deep Water, SPIN VFX
January 1, 2025 - Present
Contributed to creature animation across multiple projects, coordinating with departments to align timing, style, and rigging pipelines while guiding junior staff.
Senior Creature Animator at THRASH, SOHO VFX
January 1, 2024 - Present
Delivered high-quality creature animation, supervised workflows, and refined motion across sequences in collaboration with directors and technical teams.
Senior Character Animator at Charlotte's Web, Guru Studio
January 1, 2023 - Present
Led character animation work, collaborated with rigs and directors to maintain consistency across scenes and performances.
Senior Creature Animator at Mr. X
January 1, 2021 - December 31, 2023
Senior Creature Animator on multiple projects, driving creature pipelines and mentoring a team across several productions.
Motion Capture Animator at NFB
January 1, 2019 - Present
Mocap Animator on The Book of Distance, performing cleanup, retargeting to rigs, and integrating motion capture with narrative timing.
Lead Animator at Snowball Studio
January 1, 2019 - Present
Lead Animator for Fancy Nancy, developing animation cycles, supervising juniors, and ensuring pose consistency from blocking to spline.
Senior Animator at Guru Studio
January 1, 2018 - Present
Senior Animator on Abby Hatcher, leading character animation and coordinating with design and rig teams.
Animator at Little Blackstone Studios
January 1, 2018 - Present
Animator on Kingdom Builders, creating character animation, props and basic rig tweaks.
Animator at Tangent Animation
January 1, 2018 - Present
Animator on Next Gen, contributing to shot work, motion capture and crowd animation pipelines.
Lead Animator at Snowball Studio
January 1, 2017 - Present
Lead Animator on Muppet Babies, directing animation for multiple characters and mentoring junior artists.
Lead Animator at Gallus Entertainment
January 1, 2016 - Present
Lead Animator on Luna Petunia, directing animation pipelines and supervising teams.
Senior Animator at Tangent Animation
January 1, 2015 - Present
Senior Animator on Run Ozzie Run, contributing to character animation across episodes and features.
Animator & Lead Animator at Guru Studio
January 1, 2013 - December 31, 2015
Animator and Lead Animator for Dino Paws and Paw Patrol, coordinating between animation and lead roles on multiple projects.
Animator at Starz Animation (formerly Dan Krech Productions)
January 1, 2003 - December 31, 2007
Animator on multiple projects including Everyone's Hero, Chop Sockey Chooks, Game Over, Veggie Tales feature.
3D MAX Animator at Ubisoft Entertainment
January 1, 1997 - December 31, 1999
3D MAX Animator on Rayman pilot TV series; contributed to animation pipelines.

Education

Classical Animation at Sheridan College
April 1, 1994 - August 30, 1996
Bachelor of Architecture at Carleton University
November 7, 2024 - November 7, 2024
Diploma in Classical Animation at Sheridan College, Oakville, Ontario, Canada
April 1, 1994 - August 30, 1996
Diploma in Classical Animation at Sheridan College
January 1, 1995 - January 1, 1997
Bachelor's Degree in Architecture at Carleton University School of Architecture
January 1, 1994 - January 1, 1997
Diploma in Classical Animation at Sheridan College
January 11, 2030 - January 1, 1996
Bachelors Degree in Architecture at Carleton University School of Architecture
January 11, 2030 - January 1, 1997
Diploma in Classical Animation (ISSA) at Sheridan College
January 11, 2030 - January 1, 1996
Bachelor's Degree in Architecture at Carleton University School of Architecture
January 11, 2030 - January 1, 1997

Qualifications

Autodesk Maya
November 7, 2024 - November 7, 2024
RV
November 7, 2024 - November 7, 2024
Video Editing
November 7, 2024 - November 7, 2024
3d modeling
November 7, 2024 - November 7, 2024

Industry Experience

Media & Entertainment, Gaming