Hello! My name is Victor. I’m a 2D animator, game artist, and game developer focused on character design and visual development. My current focus is creating characters with strong narrative backgrounds, unique visual identities, rich details, and memorable concepts. With experience in creative storytelling, I always aim to preserve the connection between the written narrative and the visual design, helping characters feel natural within their world. My specialty is stylized art, combining Japanese inspired art, concept art, and cartoon influences. However, I’m always open to different artistic interpretations and visual directions. I can contribute to projects as a Game Artist, Character Designer, Concept Artist, Prop Designer, Storyboard Artist, 2d Animator, and Narrative Designer. I can also work with visual elements such as props, environments, UI assets, and VFX. I have knowledge of different game development pipelines and tools, including Unreal Engine, Unity, and Godot, as well as traditional 2D animation techniques inspired by classic Western animation and modern Japanese animation studios. I’m organized, flexible, and focused on delivering the best possible result. Throughout the process, I keep the client informed from the initial sketch and development stages through to the final artwork. I do not use AI to create my own artwork, but I’m flexible when working from AI generated references or concepts provided by the client. Feel free to contact me. I’d love to help bring your characters and ideas to life and create something great together!…

MrCode

Hello! My name is Victor. I’m a 2D animator, game artist, and game developer focused on character design and visual development. My current focus is creating characters with strong narrative backgrounds, unique visual identities, rich details, and memorable concepts. With experience in creative storytelling, I always aim to preserve the connection between the written narrative and the visual design, helping characters feel natural within their world. My specialty is stylized art, combining Japanese inspired art, concept art, and cartoon influences. However, I’m always open to different artistic interpretations and visual directions. I can contribute to projects as a Game Artist, Character Designer, Concept Artist, Prop Designer, Storyboard Artist, 2d Animator, and Narrative Designer. I can also work with visual elements such as props, environments, UI assets, and VFX. I have knowledge of different game development pipelines and tools, including Unreal Engine, Unity, and Godot, as well as traditional 2D animation techniques inspired by classic Western animation and modern Japanese animation studios. I’m organized, flexible, and focused on delivering the best possible result. Throughout the process, I keep the client informed from the initial sketch and development stages through to the final artwork. I do not use AI to create my own artwork, but I’m flexible when working from AI generated references or concepts provided by the client. Feel free to contact me. I’d love to help bring your characters and ideas to life and create something great together!…

Available to hire

Hello! My name is Victor. I’m a 2D animator, game artist, and game developer focused on character design and visual development.

My current focus is creating characters with strong narrative backgrounds, unique visual identities, rich details, and memorable concepts. With experience in creative storytelling, I always aim to preserve the connection between the written narrative and the visual design, helping characters feel natural within their world.

My specialty is stylized art, combining Japanese inspired art, concept art, and cartoon influences. However, I’m always open to different artistic interpretations and visual directions.

I can contribute to projects as a Game Artist, Character Designer, Concept Artist, Prop Designer, Storyboard Artist, 2d Animator, and Narrative Designer. I can also work with visual elements such as props, environments, UI assets, and VFX.

I have knowledge of different game development pipelines and tools, including Unreal Engine, Unity, and Godot, as well as traditional 2D animation techniques inspired by classic Western animation and modern Japanese animation studios.

I’m organized, flexible, and focused on delivering the best possible result. Throughout the process, I keep the client informed from the initial sketch and development stages through to the final artwork.

I do not use AI to create my own artwork, but I’m flexible when working from AI generated references or concepts provided by the client.

Feel free to contact me. I’d love to help bring your characters and ideas to life and create something great together!

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming