I’ve always been a gamer first, and that curiosity naturally led me into making games. I’m passionate about designing mechanics, building immersive worlds, and crafting experiences that stick with players. Horror is what I love most, but I’m always exploring new genres and ideas. I enjoy experimenting, prototyping, and constantly improving my craft.

Saeed Badday

I’ve always been a gamer first, and that curiosity naturally led me into making games. I’m passionate about designing mechanics, building immersive worlds, and crafting experiences that stick with players. Horror is what I love most, but I’m always exploring new genres and ideas. I enjoy experimenting, prototyping, and constantly improving my craft.

Available to hire

I’ve always been a gamer first, and that curiosity naturally led me into making games. I’m passionate about designing mechanics, building immersive worlds, and crafting experiences that stick with players. Horror is what I love most, but I’m always exploring new genres and ideas. I enjoy experimenting, prototyping, and constantly improving my craft.

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Language

English
Fluent
Arabic
Fluent

Work Experience

Dynamic Game Designer
February 2, 2024 - September 2, 2025
Designed in-game currency and progression systems to support player engagement and balance. Created map layouts and card-based game play structures for strategic encounters. Developed and refined core game play mechanics through prototyping and playtesting. Collaborated with the team to iterate on systems based on player feedback and data.
Horror Game Designer (Solo Project) at Self-initiated / Solo Project
September 20, 2020 - September 20, 2020
Designed core game play mechanics, puzzles, and interactive systems for a narrative horror experience. Designed and structured a multi-level environment with interactions that drive tension and refined game play through testing and iteration.
Horror Game Designer
September 1, 2020 - September 1, 2020
Released 2020-09-01 Fear of The Unknown — First-ever horror game. Designed core game play mechanics, puzzles, and interactive systems for a narrative horror experience. Designed a multi-level environment with interactions that drive tension as well as refining game play through testing and iteration.

Education

Diploma of Game Design & Development at Circuit Stream
January 11, 2030 - February 18, 2026
Unity Professional Game Designer Certification at Circuit Stream
January 11, 2030 - February 18, 2026
Master of Business Administration at York University
January 11, 2030 - February 18, 2026
Diploma of Game Design & Development at Circuit Stream
January 11, 2030 - February 18, 2026
Unity Professional Game Designer Certificate at Unity
January 11, 2030 - February 18, 2026
Master of Business Administration (MBA) at York University
January 11, 2030 - February 18, 2026

Qualifications

Diploma of Game Design & Development
January 11, 2030 - February 18, 2026
Unity Professional Game Designer Certification
January 11, 2030 - February 18, 2026
Master of Business Administration
January 11, 2030 - February 18, 2026
Diploma of Game Design & Development
January 11, 2030 - February 18, 2026
Unity Professional Game Designer Certificate
January 11, 2030 - February 18, 2026
Master of Business Administration (MBA)
January 11, 2030 - February 18, 2026
MBA Specialization in Human Resources
January 11, 2030 - February 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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