Saeed Badday
I’ve always been a gamer first, and that curiosity naturally led me into making games. I’m passionate about designing mechanics, building immersive worlds, and crafting experiences that stick with players.
About
I’ve always been a gamer first, and that curiosity naturally led me into making games. I’m passionate about designing mechanics, building immersive worlds, and crafting experiences that stick with players. Horror is what I love most, but I’m always exploring new genres and ideas. I enjoy experimenting, prototyping, and constantly improving my craft.
- 1 year's experience
- Joined February 2026
Skills· 11
Languages
- EnglishFluent
- ArabicFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Calgary, Canada
Work experience
Designed in-game currency and progression systems to support player engagement and balance. Created map layouts and card-based game play structures for strategic encounters. Developed and refined core game play mechanics through prototyping and playtesting. Collaborated with the team to iterate on systems based on player feedback and data.
Designed core game play mechanics, puzzles, and interactive systems for a narrative horror experience. Designed and structured a multi-level environment with interactions that drive tension and refined game play through testing and iteration.
Released 2020-09-01 Fear of The Unknown — First-ever horror game. Designed core game play mechanics, puzzles, and interactive systems for a narrative horror experience. Designed a multi-level environment with interactions that drive tension as well as refining game play through testing and iteration.
Education· 6
Certifications and awards· 7
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