I'm Marian Sangines, a multidisciplinary digital media creator with a growing practice spanning graphic design, digital imaging, UX/UI, and cross-platform visual communication. I bring over ten years of precision-driven experience as a dental technologist, which shaped a rigorous, user-centered design approach that translates complex ideas into functional, aesthetically considered outcomes. I thrive across digital formats with a strong aesthetic sensibility, visual hierarchy and brand coherence. I'm developing experience in concept-led design across motion, interactive and static media, combining creative vision with structured thinking to produce work that communicates with clarity and depth.

Marian Sangines

I'm Marian Sangines, a multidisciplinary digital media creator with a growing practice spanning graphic design, digital imaging, UX/UI, and cross-platform visual communication. I bring over ten years of precision-driven experience as a dental technologist, which shaped a rigorous, user-centered design approach that translates complex ideas into functional, aesthetically considered outcomes. I thrive across digital formats with a strong aesthetic sensibility, visual hierarchy and brand coherence. I'm developing experience in concept-led design across motion, interactive and static media, combining creative vision with structured thinking to produce work that communicates with clarity and depth.

Available to hire

I’m Marian Sangines, a multidisciplinary digital media creator with a growing practice spanning graphic design, digital imaging, UX/UI, and cross-platform visual communication.

I bring over ten years of precision-driven experience as a dental technologist, which shaped a rigorous, user-centered design approach that translates complex ideas into functional, aesthetically considered outcomes. I thrive across digital formats with a strong aesthetic sensibility, visual hierarchy and brand coherence. I’m developing experience in concept-led design across motion, interactive and static media, combining creative vision with structured thinking to produce work that communicates with clarity and depth.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Social Media Content Intern at Para Pride
February 1, 2024 - April 1, 2024
Produced campaign-aligned digital content for social media channels, combining copywriting, visual storytelling and brand strategy. Created a mixed content set including reels, animated posts and carousel series for Stonewall Riots and Pride campaigns. Designed assets using Figma, Illustrator, Photoshop, Canva and Adobe Express, adapting formats across platforms. Documented full workflow including planning, iterations, feedback implementation and copyright compliance.
Interactive Media Showcase Presenter at London Metropolitan University
May 1, 2024 - May 31, 2024
Presented the Museum of Electronic Music (MEM), an original VR experience built in Spatial.io across two interactive rooms, celebrating rave culture and the evolution of electronic music. Guided visitors through concept, production process and live demonstrations, delivering the experience via VR headset and a 360° Igloo projection environment. Collaborated with the course lead to prepare and deliver the showcase to internal and external audiences.
VIP Hospitality Assistant at Graysons at Bayes Business School, City, St George's University of London
October 1, 2022 - Present
Delivered premium hospitality services for VIP academic events, conferences and alumni receptions. Acted as front-line liaison between guests, academic staff and the events team, maintaining exceptional professionalism and brand representation with senior stakeholders and international visitors.
Retail Supervisor at Sodexo
September 1, 2017 - January 1, 2021
Supervised daily operations across three outlets, managing staff, rosters and task allocation in a fast-paced environment. Consistently exceeded monthly targets, achieving up to 20% uplift during peak trading periods. Oversaw stock management, health & safety compliance and brand standards across all outlets.
Dental Technologist at Various clinics
June 1, 2006 - August 1, 2017
Designed and produced patient-specific dental prosthetics, combining manual craftsmanship with digital workflows. Translated clinical prescriptions into production plans, applying quality control and timely delivery. Managed lab operations, including work prioritisation and compliance with lab and clinical standards.

Education

BA (Hons) Digital Media at London Metropolitan University
September 1, 2022 - July 1, 2025
Level 3 Diploma in Business, Management and Marketing at Anglia Ruskin University
September 1, 2021 - June 1, 2022
Diploma in Graphic, Digital and Web Design at Canary Design Institute
September 1, 2009 - June 1, 2010

Qualifications

Strategic Content Marketing: Grow Your Reach on Social Media
January 1, 2023 - March 18, 2026

Industry Experience

Media & Entertainment, Education, Travel & Hospitality, Retail, Software & Internet, Professional Services
    paper Museum of Electronic Music (MEM) — VR Experience & Interactive Installation Immersive Media · 2024

    MEM is an original VR project conceived, designed and produced as a fully immersive digital experience built in Spatial.io.

    The project began with the development of a complete brand identity ,including logo, colour palette and editorial voice , before expanding into two interconnected interactive galleries exploring the history of electronic music and global festival culture.
    Gallery one features curated artist profiles (Kraftwerk, Daft Punk, Nina Kraviz, Bicep and others) with editorial text panels and interactive 3D objects.

    Gallery two presents a visual journey through iconic festivals including Sónar, Tomorrowland, Coachella and Burning Man. The experience is connected to a companion zine and the WavePlay streaming platform concept via QR codes, forming a cohesive multimedia ecosystem.

    The project was publicly showcased at London Metropolitan University’s Summer Show 2024 using the Igloo 360° immersive display system.

    🔗 View full project documentation: https://www.twine.net/signin

    🥽 Prefer to explore the live VR experience? Enter the museum here: https://www.twine.net/signin

    paper Hybrid visions

    Hybrid Visions is a series of four experimental digital animations, each inspired by a landmark 20th-century art movement. Dadaism, De Stijl, Pop Art, and Conceptual art.
    Each piece reimagines the visual language and philosophical spirit of its movement through contemporary digital tools, including Adobe After Effects, mixed media collage, 3D environments, and generative textures.
    The series explores how historical avant-garde ideas remain relevant today, translating radical aesthetics into motion, sound, and layered visual narratives.
    Across the four works, recurring themes of identity, control, consumer culture, and resistance emerge ,connecting the series into a cohesive body of experimental work.

    To view the full Hybrid Visions series, explore each piece below:
    🎬 Conceptual Art — Woman Under Construction:
    🎬 Dadaism — Signal Cut:
    🎬 Pop Art — Pop Station Urban Signals:
    🎬 De Stijl — Primary Structures:

    paper Women Under Construction

    Woman Under Construction is part of an experimental digital art series comprising four animations, each inspired by a different 20th-century art movement.
    This chapter explores conceptualism through digital collage, kinetic typography, and layered sound to reflect on identity, social labels, and the perception of women in contemporary society. The piece navigates themes of expectation, self-construction, and social pressure, encouraging viewers to question imposed definitions and consider identity as fluid and constantly evolving.
    Inspired by the work of Barbara Kruger, Woman Under Construction reimagines her visual language and feminist spirit for the digital age, placing the concept itself at the core of the experience, as is central to conceptualist practice.

    Check full project at: https://www.twine.net/signin

    paper LAND OF CROSSES—Opening Title Sequence

    Land of Crosses is an original opening title sequence designed for a fictional social drama series set in Ciudad Juárez, Mexico,a city marked by decades of gender-based violence and systemic impunity. The sequence draws on real events and real victims to create a visual language that is both politically charged and cinematically grounded.

    Concept & Approach
    Visually inspired by the aesthetic of title sequences like Narcos, True Detective and Manhunt: Unabomber, the piece blends archival-style imagery, collage technique, missing-person posters, aerial maps and symbolic motifs, pink crosses, barbed wire and desolate roads, to build a world before a single word of dialogue is spoken. The visual grammar moves between evidence and elegy.

    Techniques
    Parallax animation on still images · Typographic animation · Colour grading and texture overlays · Special effects and multi-layer composition · Sound design and atmospheric enhancements.

    Check full project at: