Hello! I'm Muhammad Usman, a Unity Game Developer with 7+ years of experience and 10+ shipped titles spanning 2D, 3D, single-player, and multiplayer games across mobile, PC, AR, and VR platforms. I specialize in Photon Fusion/PUN multiplayer architectures and remote, cross-cultural team leadership, with a track record of delivering high-performance titles on time and on scope. I enjoy leading diverse teams, translating regional culture into market-specific gameplay, and solving complex gameplay and performance challenges from design to deployment. I excel at architecting multiplayer systems, optimizing for mobile and PC, and collaborating with clients to deliver compelling gaming experiences.

Muhammad Usman

Hello! I'm Muhammad Usman, a Unity Game Developer with 7+ years of experience and 10+ shipped titles spanning 2D, 3D, single-player, and multiplayer games across mobile, PC, AR, and VR platforms. I specialize in Photon Fusion/PUN multiplayer architectures and remote, cross-cultural team leadership, with a track record of delivering high-performance titles on time and on scope. I enjoy leading diverse teams, translating regional culture into market-specific gameplay, and solving complex gameplay and performance challenges from design to deployment. I excel at architecting multiplayer systems, optimizing for mobile and PC, and collaborating with clients to deliver compelling gaming experiences.

Available to hire

Hello! I’m Muhammad Usman, a Unity Game Developer with 7+ years of experience and 10+ shipped titles spanning 2D, 3D, single-player, and multiplayer games across mobile, PC, AR, and VR platforms. I specialize in Photon Fusion/PUN multiplayer architectures and remote, cross-cultural team leadership, with a track record of delivering high-performance titles on time and on scope.

I enjoy leading diverse teams, translating regional culture into market-specific gameplay, and solving complex gameplay and performance challenges from design to deployment. I excel at architecting multiplayer systems, optimizing for mobile and PC, and collaborating with clients to deliver compelling gaming experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Arabic
Advanced
English
Advanced

Work Experience

Senior Unity Developer at Dannana Gaming Studio
August 1, 2024 - Present
Developed and shipped 2+ Unity titles tailored to Saudi audiences for a remote-first studio. Implemented a Saudi-themed car racing game across Android and iOS, focusing on vehicle physics, level design, and performance optimization. Created a Saudi culture and trivia quiz with localization in Arabic and English. Coordinated a globally distributed team across a 2-hour time difference, using Git and agile sprints to consistently meet release deadlines.
Senior Unity Developer | Team Lead at Pixel Spark Studios
June 1, 2023 - June 1, 2026
Led a cross-functional team of 5-8 engineers, delivering 5 Unity titles on schedule using Asana for sprint planning and GitHub for version control. Architected a real-time 2-4 player board game using Photon Fusion for low-latency multiplayer. Built AR experiences with Vuforia and VR applications for Meta Quest 2/3. Delivered hyper-casual mobile games optimized for fast load times and broad player appeal.
Senior Unity Developer | Project Manager at Meta Devs
October 1, 2021 - May 1, 2023
Directed a team of 5-8 developers, shipping 3 multiplayer and educational titles on schedule through Git-based version control and agile sprint planning. Implemented 2 multiplayer titles using Photon PUN including a battle royale game for real-time competitive gameplay. Shipped one educational title with a custom backend featuring interactive lessons and assessments. Designed a multiplayer puzzle title with blockchain integration enabling NFT-based rewards.
Associate Unity Developer at Twelve Tiers Technologies
March 1, 2019 - September 1, 2021
Built a real-time 4-player multiplayer card game using WebSockets with low-latency, synchronized networking. Developed a multiplayer camel racing game with competitive racing mechanics. Designed and shipped multiple single-player titles across 4 genres (car racing, shooting, casual, horror), demonstrating versatility across platforms.

Education

Bachelor of Science in Computer Science at COMSATS University Islamabad
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet