I’m Daniel Muñoz Pérez, a bilingual game designer and programmer with a degree in Digital Entertainment Design Engineering. I focus on creating engaging, well-balanced gameplay systems through iterative prototyping and playtesting. I thrive in agile production environments, with experience in cross-disciplinary collaboration, debugging, fine-tuning, and delivering consistent implementation quality. I’m known for clear communication, leadership, and a methodical yet creative approach to problem-solving.
I’m passionate about turning concepts into playable experiences and delivering MVPs that attract investment and delight players. In recent roles, I’ve led design documentation, roadmaps, and core-engine work, built end-to-end prototypes, and mentored teams to stay within scope and budget while delivering high-quality features.
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