I'm Daniel Muñoz Pérez, a bilingual game designer and programmer with a degree in Digital Entertainment Design Engineering. I focus on creating engaging, well-balanced gameplay systems through iterative prototyping and playtesting. I thrive in agile production environments, with experience in cross-disciplinary collaboration, debugging, fine-tuning, and delivering consistent implementation quality. I’m known for clear communication, leadership, and a methodical yet creative approach to problem-solving. I'm passionate about turning concepts into playable experiences and delivering MVPs that attract investment and delight players. In recent roles, I've led design documentation, roadmaps, and core-engine work, built end-to-end prototypes, and mentored teams to stay within scope and budget while delivering high-quality features.

Daniel Muñoz Pérez

I'm Daniel Muñoz Pérez, a bilingual game designer and programmer with a degree in Digital Entertainment Design Engineering. I focus on creating engaging, well-balanced gameplay systems through iterative prototyping and playtesting. I thrive in agile production environments, with experience in cross-disciplinary collaboration, debugging, fine-tuning, and delivering consistent implementation quality. I’m known for clear communication, leadership, and a methodical yet creative approach to problem-solving. I'm passionate about turning concepts into playable experiences and delivering MVPs that attract investment and delight players. In recent roles, I've led design documentation, roadmaps, and core-engine work, built end-to-end prototypes, and mentored teams to stay within scope and budget while delivering high-quality features.

Available to hire

I’m Daniel Muñoz Pérez, a bilingual game designer and programmer with a degree in Digital Entertainment Design Engineering. I focus on creating engaging, well-balanced gameplay systems through iterative prototyping and playtesting. I thrive in agile production environments, with experience in cross-disciplinary collaboration, debugging, fine-tuning, and delivering consistent implementation quality. I’m known for clear communication, leadership, and a methodical yet creative approach to problem-solving.

I’m passionate about turning concepts into playable experiences and delivering MVPs that attract investment and delight players. In recent roles, I’ve led design documentation, roadmaps, and core-engine work, built end-to-end prototypes, and mentored teams to stay within scope and budget while delivering high-quality features.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Developer & Game Designer Assistant at EVER GLOW GAMES
January 1, 2021 - December 31, 2022
Led game design documentation and decision-making to craft a fun, commercially viable experience, with a focused vertical slice aimed at attracting investors. Created project roadmaps and schedules for both art and programming teams, effectively balancing scope, optimization, and limited budget constraints. Directed core game programming, personally implementing most of the vertical slice, by engineering innovative solutions for a hybrid rhythm-game and taking on additional technical art responsibilities.
Freelance Developer, Game Designer and Game Projects Consultant at Remote
January 1, 2023 - December 31, 2024
Advised clients on project scheduling, planning, marketing strategies, and game design documentation to ensure cohesive production pipelines. Developed end-to-end prototypes and MVPs for mobile and PC titles, translating ideas into playable, testable experiences. Built high-fidelity prototypes and MVPs for multiple platforms within constrained budgets.
Lead Developer & Game Design Assistant at Ever Glow Games
January 1, 2021 - December 31, 2022
Led game design documentation and decision-making to craft a fun, commercially viable experience, with a focused vertical slice aimed at attracting investors. Created roadmaps and schedules for art and programming teams, effectively balancing scope, optimization, and limited budget constraints. Directed core game programming, personally implementing most of the vertical slice, and engineering innovative solutions for a hybrid rhythm-combat genre; also took on additional technical art responsibilities.
Freelance Developer, Game Designer & Game Projects Consultant at Remote / Independent Clients
January 1, 2022 - December 31, 2025
Advised clients on project scheduling, planning, marketing strategies, and game design documentation to ensure cohesive production pipelines. Developed end-to-end prototypes and MVPs for mobile and PC titles; built a portfolio of 10+ delivered projects across idle, casual, card, simulation, RPG, and rhythm games. Strengthened client communication and requirements-gathering to align deliverables with creative goals. Created roadmaps and schedules for art and program teams; balanced scope, optimization, and budget constraints.

Education

Add your educational history here.

Qualifications

Degree in Digital Entertainment Design Engineering
January 11, 2030 - February 16, 2026
Bachelor's degree in Digital Entertainment Design Engineering
January 11, 2030 - February 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet