I’m a 2D/3D Game Artist and Graphic Designer focused on creating practical, game-ready assets for real-time environments. I specialize in modeling, texturing, UI elements, and other visual assets that balance quality with performance, and I understand how assets move through a production pipeline from concept to engine integration.
I work well solo or in teams, communicate clearly, and meet deadlines while adapting quickly to project needs. I’m comfortable using Unity, Unreal, and other industry-standard tools, and I enjoy turning creative ideas into polished visuals that fit technical constraints and artistic direction.
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Designed and developed a fully automated robotic work cell for industrial material handling and processing. The system integrates robotic manipulation, conveyor-based transport, and multi-station processing within a safety-compliant enclosure.
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