I'm a 2D/3D Game Artist and Graphic Designer focused on creating practical, game-ready assets for real-time environments. I specialize in modeling, texturing, UI elements, and other visual assets that balance quality with performance, and I understand how assets move through a production pipeline from concept to engine integration. I work well solo or in teams, communicate clearly, and meet deadlines while adapting quickly to project needs. I’m comfortable using Unity, Unreal, and other industry-standard tools, and I enjoy turning creative ideas into polished visuals that fit technical constraints and artistic direction.

MYKHALCHA SERHII

I'm a 2D/3D Game Artist and Graphic Designer focused on creating practical, game-ready assets for real-time environments. I specialize in modeling, texturing, UI elements, and other visual assets that balance quality with performance, and I understand how assets move through a production pipeline from concept to engine integration. I work well solo or in teams, communicate clearly, and meet deadlines while adapting quickly to project needs. I’m comfortable using Unity, Unreal, and other industry-standard tools, and I enjoy turning creative ideas into polished visuals that fit technical constraints and artistic direction.

Available to hire

I’m a 2D/3D Game Artist and Graphic Designer focused on creating practical, game-ready assets for real-time environments. I specialize in modeling, texturing, UI elements, and other visual assets that balance quality with performance, and I understand how assets move through a production pipeline from concept to engine integration.

I work well solo or in teams, communicate clearly, and meet deadlines while adapting quickly to project needs. I’m comfortable using Unity, Unreal, and other industry-standard tools, and I enjoy turning creative ideas into polished visuals that fit technical constraints and artistic direction.

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Language

Ukrainian
Fluent
English
Advanced

Work Experience

3D Graphic Designer at Freelance / Contract-Based Projects
October 1, 2021 - November 1, 2023
Specialized in both 3D and 2D design, delivering high-quality visual content for a variety of projects. Created detailed 3D models for products, environments, and concepts using industry-standard software. Produced engaging 3D animations, ensuring smooth motion, realistic rendering, and strong visual storytelling. Collaborated with cross-functional teams to translate concepts into compelling visual assets aligned with project goals. Managed multiple projects simultaneously while meeting tight deadlines and maintaining high attention to detail. Continuously improved workflows and adopted new tools and techniques to enhance design efficiency and output quality.
Game Graphic Designer at Kevuru Games
August 1, 2024 - February 1, 2026
Created optimized game-ready assets compatible with Unity and Unreal Engine, maintaining high visual fidelity while ensuring performance across platforms. Developed immersive environments, integrating advanced lighting, post-processing, and realistic textures to enhance player engagement. Optimized model quality while maintaining high detail using ZBrush and Substance Painter. Collaborated with game developers, animators, and level designers to ensure seamless asset integration, consistency with art direction, and adherence to pipeline standards. Managed art pipelines and version control, ensuring timely delivery of assets and smooth workflow across the team. Contributed to storyboards and visual development, helping define the aesthetic and style of game projects.

Education

at Odessa State Academy of Construction and Architecture
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Automated Robotic Material Handling & Processing Cell Design
    Designed and developed a fully automated robotic work cell for industrial material handling and processing. The system integrates robotic manipulation, conveyor-based transport, and multi-station processing within a safety-compliant enclosure. Key Achievements: Improved production efficiency through automation Reduced manual handling and operator dependency Ensured safety compliance with enclosed design Optimized layout for minimal footprint and maximum throughput
    paper Automated Robotic Material Handling & Processing Cell Design

    Designed and developed a fully automated robotic work cell for industrial material handling and processing. The system integrates robotic manipulation, conveyor-based transport, and multi-station processing within a safety-compliant enclosure.