Hi, I’m Nagabrahmam Upputuri, a Senior Game Developer with over 7 years of experience building high-performance games across web and instant gaming platforms. I specialize in the Cocos ecosystem, including Cocos Creator, and have a strong foundation in game engine architecture, rendering pipelines, and memory optimization. I thrive on turning concepts into cross-platform releases with measurable performance improvements and enjoy leading teams through code reviews and mentoring in remote environments.
I’m passionate about scalable architectures, asset pipelines, draw-call optimization, and keeping games at 60 FPS on constrained devices. I’ve shipped and maintained 30+ titles across engines, integrated SDKs, and delivered full-stack experiences with robust backend integrations. Collaboration, continuous learning, and mentoring junior developers are core to my approach.
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