Hello Madam, Sir. Passionate about 3D creation, I wish today to make a place for myself in the professional world. I learned during my master’s degree modeling, texturing, rigging and specialize in animation. Trained on Maya, which I mainly use, I am also able to work efficiently and quickly adapt to other software like Blender or Unreal. I also use other more specialized software depending on the project such as Zbrush for modeling or Cascadeur in the case of AI-assisted animation. Moreover, I have Python language basics that allow me to develop tools/scripts in order to improve my workflow. During my experiences, I worked on: - The modeling of environments for a short film in 3D as well as on the animation and rig of its characters - Numerous debugging phases, ranging from correcting rig errors to optimizing overly heavy scenes. -The optimization and adaptation of an animation and a rig for video game software such as Unity while taking into account the program developed by my employer. - And finally the collaboration with multidisciplinary teams (rendering, programming, charadesign, ...) I would be honored to be able to exchange with you in order to present my background and motivation in more detail. Thanking you for the time you have given me. BREMOND Moana

Bremond Moana

Hello Madam, Sir. Passionate about 3D creation, I wish today to make a place for myself in the professional world. I learned during my master’s degree modeling, texturing, rigging and specialize in animation. Trained on Maya, which I mainly use, I am also able to work efficiently and quickly adapt to other software like Blender or Unreal. I also use other more specialized software depending on the project such as Zbrush for modeling or Cascadeur in the case of AI-assisted animation. Moreover, I have Python language basics that allow me to develop tools/scripts in order to improve my workflow. During my experiences, I worked on: - The modeling of environments for a short film in 3D as well as on the animation and rig of its characters - Numerous debugging phases, ranging from correcting rig errors to optimizing overly heavy scenes. -The optimization and adaptation of an animation and a rig for video game software such as Unity while taking into account the program developed by my employer. - And finally the collaboration with multidisciplinary teams (rendering, programming, charadesign, ...) I would be honored to be able to exchange with you in order to present my background and motivation in more detail. Thanking you for the time you have given me. BREMOND Moana

Available to hire

Hello Madam, Sir.

Passionate about 3D creation, I wish today to make a place for myself in the professional world.

I learned during my master’s degree modeling, texturing, rigging and specialize in animation. Trained on Maya, which I mainly use, I am also able to work efficiently and quickly adapt to other software like Blender or Unreal.

I also use other more specialized software depending on the project such as Zbrush for modeling or Cascadeur in the case of AI-assisted animation. Moreover, I have Python language basics that allow me to develop tools/scripts in order to improve my workflow.

During my experiences, I worked on:

  • The modeling of environments for a short film in 3D as well as on the animation and rig of its characters
  • Numerous debugging phases, ranging from correcting rig errors to optimizing overly heavy scenes.
    -The optimization and adaptation of an animation and a rig for video game software such as Unity while taking into account the program developed by my employer.
  • And finally the collaboration with multidisciplinary teams (rendering, programming, charadesign, …)

I would be honored to be able to exchange with you in order to present my background and motivation in more detail.

Thanking you for the time you have given me.

BREMOND Moana

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