Hi, I’m Mariano Nicolas Moyano, a 2D/3D artist based in Argentina with 4 years of experience creating illustrations, animations, and graphic design for video games, books, and digital media. I’ve spent a year specializing in editorial illustration in the scientific sector, and I’m passionate about creativity, attention to detail, and visual storytelling. I work well both independently and as part of a team to develop artistic concepts that meet and exceed client expectations. My toolkit includes Photoshop, Illustrator, After Effects, Premiere, and Blender, with additional experience in 3DCoat, Substance Painter, Clip Studio Paint, and DaVinci Resolve. I collaborate closely with 3D departments and programmers, and I’ve done freelance work across prop design, scientific illustration, and video editing. I’m always eager to learn, adapt to new styles, and push my craft forward.

Mariano Nicolas Moyano

Hi, I’m Mariano Nicolas Moyano, a 2D/3D artist based in Argentina with 4 years of experience creating illustrations, animations, and graphic design for video games, books, and digital media. I’ve spent a year specializing in editorial illustration in the scientific sector, and I’m passionate about creativity, attention to detail, and visual storytelling. I work well both independently and as part of a team to develop artistic concepts that meet and exceed client expectations. My toolkit includes Photoshop, Illustrator, After Effects, Premiere, and Blender, with additional experience in 3DCoat, Substance Painter, Clip Studio Paint, and DaVinci Resolve. I collaborate closely with 3D departments and programmers, and I’ve done freelance work across prop design, scientific illustration, and video editing. I’m always eager to learn, adapt to new styles, and push my craft forward.

Available to hire

Hi, I’m Mariano Nicolas Moyano, a 2D/3D artist based in Argentina with 4 years of experience creating illustrations, animations, and graphic design for video games, books, and digital media. I’ve spent a year specializing in editorial illustration in the scientific sector, and I’m passionate about creativity, attention to detail, and visual storytelling. I work well both independently and as part of a team to develop artistic concepts that meet and exceed client expectations.

My toolkit includes Photoshop, Illustrator, After Effects, Premiere, and Blender, with additional experience in 3DCoat, Substance Painter, Clip Studio Paint, and DaVinci Resolve. I collaborate closely with 3D departments and programmers, and I’ve done freelance work across prop design, scientific illustration, and video editing. I’m always eager to learn, adapt to new styles, and push my craft forward.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

2D Artist at Rolling Rock Video Game Project (JAM)
January 1, 2024 - January 8, 2024
Responsible for character design, exploration, and project development within one week. Created all project animations. Continuously collaborated with the 3D department and programmers.

Education

Master of Visual Arts at ISFA - Instituto de Formación Artística
January 1, 2021 - May 19, 2026

Qualifications

Mentioned in Timeless Technology magazine (illustrator)
January 11, 2030 - May 19, 2026

Industry Experience

Gaming, Media & Entertainment, Education