Hi, I’m Ferdinand Columbretes Gacita Jr., a 2D/3D Artist based in the Philippines with a background in computer science. I create high-quality 3D models, textures, and animations for games, VR/AR projects, and multimedia presentations. I optimize assets for performance in Unity and Unreal Engine, apply PBR workflows with Substance Painter and Photoshop, and craft lighting and rendering with Blender Cycles, Arnold, and V-Ray. I enjoy collaborating with art directors, designers, and developers to bring creative visions to life while meeting technical requirements.
I earned my Bachelor of Science in Computer Science from Cavite State University and bring strong CAD and drawing skills, attention to detail, and a systems-thinking mindset. I’m comfortable working under tight deadlines, designing houses with CAD, and producing graphics and layouts for a range of media. I love learning new tools and techniques to keep my work fresh and impactful.
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