Hi, I'm Ferdinand Columbretes Gacita Jr., a 2D/3D Artist based in the Philippines with a background in computer science. I create high-quality 3D models, textures, and animations for games, VR/AR projects, and multimedia presentations. I optimize assets for performance in Unity and Unreal Engine, apply PBR workflows with Substance Painter and Photoshop, and craft lighting and rendering with Blender Cycles, Arnold, and V-Ray. I enjoy collaborating with art directors, designers, and developers to bring creative visions to life while meeting technical requirements. I earned my Bachelor of Science in Computer Science from Cavite State University and bring strong CAD and drawing skills, attention to detail, and a systems-thinking mindset. I’m comfortable working under tight deadlines, designing houses with CAD, and producing graphics and layouts for a range of media. I love learning new tools and techniques to keep my work fresh and impactful.

Ferdinand Columbretes Gacita Jr.

Hi, I'm Ferdinand Columbretes Gacita Jr., a 2D/3D Artist based in the Philippines with a background in computer science. I create high-quality 3D models, textures, and animations for games, VR/AR projects, and multimedia presentations. I optimize assets for performance in Unity and Unreal Engine, apply PBR workflows with Substance Painter and Photoshop, and craft lighting and rendering with Blender Cycles, Arnold, and V-Ray. I enjoy collaborating with art directors, designers, and developers to bring creative visions to life while meeting technical requirements. I earned my Bachelor of Science in Computer Science from Cavite State University and bring strong CAD and drawing skills, attention to detail, and a systems-thinking mindset. I’m comfortable working under tight deadlines, designing houses with CAD, and producing graphics and layouts for a range of media. I love learning new tools and techniques to keep my work fresh and impactful.

Available to hire

Hi, I’m Ferdinand Columbretes Gacita Jr., a 2D/3D Artist based in the Philippines with a background in computer science. I create high-quality 3D models, textures, and animations for games, VR/AR projects, and multimedia presentations. I optimize assets for performance in Unity and Unreal Engine, apply PBR workflows with Substance Painter and Photoshop, and craft lighting and rendering with Blender Cycles, Arnold, and V-Ray. I enjoy collaborating with art directors, designers, and developers to bring creative visions to life while meeting technical requirements.

I earned my Bachelor of Science in Computer Science from Cavite State University and bring strong CAD and drawing skills, attention to detail, and a systems-thinking mindset. I’m comfortable working under tight deadlines, designing houses with CAD, and producing graphics and layouts for a range of media. I love learning new tools and techniques to keep my work fresh and impactful.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

2D/3D Artist at Seaversity Inc.
November 11, 2021 - Present
Created high-quality 3D models, textures, and animations for games, VR/AR projects, and multimedia presentations. Optimized 3D models for performance in Unity and Unreal Engine, ensuring high fidelity while maintaining low poly counts for efficient performance. Applied advanced texturing and UV mapping techniques to create realistic and stylized assets, using Substance Painter and Photoshop for PBR workflows. Produced detailed lighting, shading, and rendering using Cycles (Blender), Arnold, and V-Ray to achieve photorealistic and stylized visual effects. Worked closely with art directors, game designers, and developers to ensure that 3D assets aligned with the creative vision and technical requirements.
Office Staff at H.R.D Singapore Pte. Ltd.
October 1, 2019 - March 1, 2020
Using construction knowledge and high-level drawing skills to design houses according to the floor plan and client request. Creating building designs and highly detailed drawings both by hand and by using specialist computer-aided design (CAD) software. Completing the requirements for the project (Sites, Specs, Elevation, and North Orientation, etc.). Adapting plans according to circumstances and resolving any problems that may arise during construction.
Graphic Artist at Project DC, SM City Bacoor
December 1, 2018 - April 1, 2019
Working with clients, briefing and advising them with regard to design style, format, print production and timescales. Developing concepts, graphics and layouts for shirt design, game background, product illustrations, company logos and website. Determining size and arrangement of copy and illustrative materials as well as font style and size. Enhancing low quality images and liaising with external printers on a regular basis to ensure deadlines are met and material is printed to the highest quality. Reviewing final layouts and suggesting improvements if required.

Education

Bachelor of Science in Computer Science at Cavite State University – Cavite City Campus
June 1, 2014 - June 1, 2018
Bachelor of Science in Computer Science at Cavite State University – Cavite City Campus
June 1, 2014 - June 1, 2018
Bachelor of Science in Computer Science at Cavite State University – Cavite City Campus
June 1, 2014 - June 1, 2018
Bachelor of Science in Computer Science at Cavite State University – Cavite City Campus
June 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming