I’m Fernando Romero, a multidisciplinary character designer and visual artist working under the name Nandix.Art. I love building design and visual narratives, and I enjoy moving quickly between different aesthetic styles—using both digital and analog tools to bring concepts to life. From character design and illustration to industrial product development and project leadership, I focus on clear objectives, smooth workflows, and reliable delivery dates. Whether collaborating in a team or working with B2C clients, I aim to translate ideas into strong visual language and polished results.…

FERNANDO ROMERO

I’m Fernando Romero, a multidisciplinary character designer and visual artist working under the name Nandix.Art. I love building design and visual narratives, and I enjoy moving quickly between different aesthetic styles—using both digital and analog tools to bring concepts to life. From character design and illustration to industrial product development and project leadership, I focus on clear objectives, smooth workflows, and reliable delivery dates. Whether collaborating in a team or working with B2C clients, I aim to translate ideas into strong visual language and polished results.…

Available to hire

I’m Fernando Romero, a multidisciplinary character designer and visual artist working under the name Nandix.Art. I love building design and visual narratives, and I enjoy moving quickly between different aesthetic styles—using both digital and analog tools to bring concepts to life.

From character design and illustration to industrial product development and project leadership, I focus on clear objectives, smooth workflows, and reliable delivery dates. Whether collaborating in a team or working with B2C clients, I aim to translate ideas into strong visual language and polished results.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Character designer at Nandix.Art
January 1, 2025 - Present
Design and illustration for B2C customers, specializing in character-focused visual development. Works with fast iteration and adaptation to different aesthetic styles while supporting delivery dates and project objectives.
Artist and designer at Nakamura Todd Co.
January 1, 2019 - December 31, 2022
Design and manufacture of articles and equipment for cowboys including boots, saddles, hats, and related items. Contributed to product design with an emphasis on making and adapting designs for practical use.
Industrial Designer at E+PMC | PMI | Project Management
January 1, 2014 - December 31, 2019
Managed and developed products while adapting work flows across multidisciplinary teams. Coordinated delivery timelines and project execution by aligning team processes with project management objectives.

Education

Industrial Designer at Universal André Bello, creative campus
January 1, 2014 - December 31, 2014

Qualifications

Video game design and Conceptualization (course)
January 1, 2026 - September 29, 2026
Character design modeled for metric and textured (course)
January 1, 2026 - September 29, 2026

Industry Experience

Manufacturing, Media & Entertainment, Professional Services, Consumer Goods
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