NH

Naomi Hermans

Available to hire

I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation.

About

I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation. I bring a hands-on, problem-solving approach to creating efficient, visually compelling assets and pipelines.

I have been working in the games and film industry for over 3 years, acquiring several titles under my belt, utilising my diverse skillset in design, video media, and illustration alongside my aptitude for 3D art.

I’m based across Melbourne and Perth, relocation is no issue. Looking forward to meeting you.

  • 4 years' experience
  • Joined December 2025

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

Junior Character Artist · Big Ant StudiosJan 2024 – Present · 2 yrs 11 mos

Full character artist pipeline, based on professional athletes, often working with photogrammetry.

Video Game Artist · Titanium StudiosSep 2023 – Dec 2023 · 4 mos

Generalist responsibilities; 3D modelling, texture management, art direction, AI upscaling, video editing.

Freelance 3D Artist · Voyantar, Frame Labs, Octarine Arts, SiameseMar 2022 – Dec 2023 · 1 yr 10 mos

Created game and animation-ready 3D assets and character rigs.

Education

Bachelor of 3D Animation · SAE Institute2021 – 2022
Bachelor of Pathology and Microbiology · University of Western Australia2017 – 2020

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