Naomi Hermans
I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation.
About
I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation. I bring a hands-on, problem-solving approach to creating efficient, visually compelling assets and pipelines.
I have been working in the games and film industry for over 3 years, acquiring several titles under my belt, utilising my diverse skillset in design, video media, and illustration alongside my aptitude for 3D art.
I’m based across Melbourne and Perth, relocation is no issue. Looking forward to meeting you.
- 4 years' experience
- Joined December 2025
Skills· 9
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
Work experience
Full character artist pipeline, based on professional athletes, often working with photogrammetry.
Generalist responsibilities; 3D modelling, texture management, art direction, AI upscaling, video editing.
Created game and animation-ready 3D assets and character rigs.
Education
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