I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation. I bring a hands-on, problem-solving approach to creating efficient, visually compelling assets and pipelines. I have been working in the games and film industry for over 3 years, acquiring several titles under my belt, utilising my diverse skillset in design, video media, and illustration alongside my aptitude for 3D art. I'm based across Melbourne and Perth, relocation is no issue. Looking forward to meeting you.

Naomi Hermans

I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation. I bring a hands-on, problem-solving approach to creating efficient, visually compelling assets and pipelines. I have been working in the games and film industry for over 3 years, acquiring several titles under my belt, utilising my diverse skillset in design, video media, and illustration alongside my aptitude for 3D art. I'm based across Melbourne and Perth, relocation is no issue. Looking forward to meeting you.

Available to hire

I am a skilled artist with a focus on the technical aspects of 3D game and film production, including modelling, texturing, and low-poly optimisation. I bring a hands-on, problem-solving approach to creating efficient, visually compelling assets and pipelines.

I have been working in the games and film industry for over 3 years, acquiring several titles under my belt, utilising my diverse skillset in design, video media, and illustration alongside my aptitude for 3D art.

I’m based across Melbourne and Perth, relocation is no issue. Looking forward to meeting you.

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Language

English
Fluent

Work Experience

Video Game Artist at Titanium Studios
September 1, 2023 - December 1, 2023
Generalist responsibilities; 3D modelling, texture management, art direction, AI upscaling, video editing.
Junior Character Artist at Big Ant Studios
January 1, 2024 - Present
Full character artist pipeline, based on professional athletes, often working with photogrammetry.
Freelance 3D Artist at Voyantar, Frame Labs, Octarine Arts, Siamese
March 1, 2022 - December 1, 2023
Created game and animation-ready 3D assets and character rigs.

Education

Bachelor of 3D Animation at SAE Institute
January 1, 2021 - January 1, 2022
Bachelor of Pathology and Microbiology at University of Western Australia
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment