I am a Mexican-born visual artist and concept designer passionate about digital arts. I have focused on drawing, composition, anatomy, and storytelling from a young age, continually practicing to refine my craft for games and digital media.
I studied at Amerike University and specialize in conceptual design for video games, creating characters, cards, and sprites for board games and digital media. I’m in charge of art direction and the overall visual style of projects, including illustrations for cards in Werewolf-type games and visual assets for novels and social platforms.
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Moncho Master is a food preparation game based on Mexican popular culture. In this project, I held various positions, but my main role was in charge of the game’s art direction and visual identity.
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