I am a Mexican-born visual artist and concept designer passionate about digital arts. I have focused on drawing, composition, anatomy, and storytelling from a young age, continually practicing to refine my craft for games and digital media. I studied at Amerike University and specialize in conceptual design for video games, creating characters, cards, and sprites for board games and digital media. I’m in charge of art direction and the overall visual style of projects, including illustrations for cards in Werewolf-type games and visual assets for novels and social platforms.

Dafne Naomi

I am a Mexican-born visual artist and concept designer passionate about digital arts. I have focused on drawing, composition, anatomy, and storytelling from a young age, continually practicing to refine my craft for games and digital media. I studied at Amerike University and specialize in conceptual design for video games, creating characters, cards, and sprites for board games and digital media. I’m in charge of art direction and the overall visual style of projects, including illustrations for cards in Werewolf-type games and visual assets for novels and social platforms.

Available to hire

I am a Mexican-born visual artist and concept designer passionate about digital arts. I have focused on drawing, composition, anatomy, and storytelling from a young age, continually practicing to refine my craft for games and digital media.

I studied at Amerike University and specialize in conceptual design for video games, creating characters, cards, and sprites for board games and digital media. I’m in charge of art direction and the overall visual style of projects, including illustrations for cards in Werewolf-type games and visual assets for novels and social platforms.

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Language

Spanish; Castilian
Advanced
English
Beginner

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    paper Moncho Master

    Moncho Master is a food preparation game based on Mexican popular culture. In this project, I held various positions, but my main role was in charge of the game’s art direction and visual identity.