I’m a creative 3D artist and art outsourcing producer with many years of experience across game assets, character and environment modeling, and hands-on review/QA work. I’ve specialized in high- and low-resolution 3D modeling, texture mapping, character weighting, and integrating vendor artwork into production pipelines while keeping assets aligned with style guides and naming conventions. I also bring strong production and process skills—managing schedules, budgets, and multi-vendor art review workflows from reference prep through milestone tracking and integration. My background spans studio and contractor roles, including 3D character work for the Sims franchise, vendor art review and training, and producer-side coordination on mobile game projects, with a toolset that includes Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, and ShotGrid/Jira-style workflow tools.

Roman Pangilinan

I’m a creative 3D artist and art outsourcing producer with many years of experience across game assets, character and environment modeling, and hands-on review/QA work. I’ve specialized in high- and low-resolution 3D modeling, texture mapping, character weighting, and integrating vendor artwork into production pipelines while keeping assets aligned with style guides and naming conventions. I also bring strong production and process skills—managing schedules, budgets, and multi-vendor art review workflows from reference prep through milestone tracking and integration. My background spans studio and contractor roles, including 3D character work for the Sims franchise, vendor art review and training, and producer-side coordination on mobile game projects, with a toolset that includes Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, and ShotGrid/Jira-style workflow tools.

Available to hire

I’m a creative 3D artist and art outsourcing producer with many years of experience across game assets, character and environment modeling, and hands-on review/QA work. I’ve specialized in high- and low-resolution 3D modeling, texture mapping, character weighting, and integrating vendor artwork into production pipelines while keeping assets aligned with style guides and naming conventions.

I also bring strong production and process skills—managing schedules, budgets, and multi-vendor art review workflows from reference prep through milestone tracking and integration. My background spans studio and contractor roles, including 3D character work for the Sims franchise, vendor art review and training, and producer-side coordination on mobile game projects, with a toolset that includes Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, and ShotGrid/Jira-style workflow tools.

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Work Experience

Grill Cook at CAVA
January 1, 2026 - January 1, 2026
Grill, fry, bake, and prep proteins and vegetarian foods according to CAVA standards. Set up stations for cooking and food preparation, follow cross-contamination rules, keep the work area clean, and ensure items are tagged with correct dates when restocking.
Electronics Department Representative at Walmart
January 1, 2025 - January 1, 2025
Assist customers with electronics product questions, ensure correct item labeling and pricing, help customers make well-informed purchases, and set up new modules when needed in the department.
Bakery Clerk at Publix
January 1, 2024 - January 1, 2024
Set up morning bakery displays before opening and maintain stock throughout the day. Greet customers, answer questions, and assist with custom orders while keeping displays replenished across the store.
3D Artist/QA Contractor at Meta/Aquent, CA
January 1, 2022 - January 1, 2023
Fix 3D characters received from vendors to meet Meta art standards. Integrate the artwork using Meta’s proprietary toolset, and ensure delivered assets meet quality requirements for production use.
Art Producer at Nifty Games, Lafayette, CA
January 1, 2021 - January 1, 2022
Support the Art Director with tasks related to vendor workflow and production. Facilitate tasks from art direction to specific vendors, review vendor artwork, and provide proper reference and feedback to help vendors produce work that matches requirements.
3D Anim/VFX Technician at Academy of Art University, San Francisco, CA
January 1, 2019 - January 1, 2019
Assist students with modeling and rendering issues using Maya, ZBrush, Photoshop, Nuke, Mari, Arnold, and V-Ray. Provide junior-level Windows/Mac network administration support and help maintain a productive learning environment with support for the department director.
Art Outsourcing Producer at Storm8, Redwood City, CA
January 1, 2016 - January 1, 2017
Manage art reviews across multiple mobile game projects by providing clear, specific feedback to outsourcing vendors. Schedule, track, and organize review progress toward milestones and deadlines; assess quality, workflow efficiency, and style-guide adherence. Negotiate vendor costs monthly, integrate approved assets for release, and perform technical checks for errors and naming convention compliance prior to integration.
3D Artist/3D Outsourcing Review Artist at Electronic Arts/Maxis, Redwood City, CA
January 1, 2004 - January 1, 2015
Work across 3D character, environment, texture, and outsourcing review processes for the Sims franchise. Track and organize outsourcing reviews using ShotGrid and internal tools, train junior artists on review pipelines, art-style guidelines, critiques, and documentation, and prepare art test packages for vendor onboarding. Provide detailed instructions and block paint overs during reviews, triage art issues, support bug fixes, and create/model characters, low-poly assets, and environment objects/animations (including work related to The Urbz).

Education

AA Degree, Computer Animation at The Art Institute of California, San Francisco
January 1, 1999 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Retail