I’m a creative 3D artist and art outsourcing producer with many years of experience across game assets, character and environment modeling, and hands-on review/QA work. I’ve specialized in high- and low-resolution 3D modeling, texture mapping, character weighting, and integrating vendor artwork into production pipelines while keeping assets aligned with style guides and naming conventions.
I also bring strong production and process skills—managing schedules, budgets, and multi-vendor art review workflows from reference prep through milestone tracking and integration. My background spans studio and contractor roles, including 3D character work for the Sims franchise, vendor art review and training, and producer-side coordination on mobile game projects, with a toolset that includes Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, and ShotGrid/Jira-style workflow tools.
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