I'm a game developer, dungeon master, and maker who loves to work on things that make people's life more fun, interesting, or easier. My experience in game and b2b studios have given me a wide skill-set applicable to any such project.

Nathan Visser

I'm a game developer, dungeon master, and maker who loves to work on things that make people's life more fun, interesting, or easier. My experience in game and b2b studios have given me a wide skill-set applicable to any such project.

Available to hire

I’m a game developer, dungeon master, and maker who loves to work on things that make people’s life more fun, interesting, or easier.
My experience in game and b2b studios have given me a wide skill-set applicable to any such project.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Dutch
Fluent
German
Beginner

Work Experience

IT Intern at Streamline Studios Amsterdam
January 1, 2009 - May 1, 2009
Quality control, asset marking and tracking, performing system upgrades, setting up a teaching environment, and documentation.
Intern / Programmer at Little Chicken Game Company
January 1, 2013 - July 1, 2013
Worked on iOS game Aviation Empire; responsibilities included in-app purchases, in-game store, audio manager, ambient audio system, vehicle and pedestrian animation system.
Programmer at Reports B.V
June 1, 2016 - June 1, 2017
Frontend and backend development for a web-based ambulance invoicing system with user management, change tracking, access control and two-factor authentication among other features.
Junior Programmer at Black Shamrock
June 1, 2017 - June 1, 2018
UI development, implementing new game mechanics, building tools, optimizing existing systems, and subsystem architecture design.
Senior Software Engineer at Unity Technologies
June 1, 2018 - June 1, 2020
Collaborated with the professional artistry and Blender integration teams; translated and developed PO requests into full features, backed by a comprehensive test suite.
Senior Software Engineer at Ice Space Studios
June 1, 2020 - June 1, 2023
Design and development of interactive 3D experiences implementing AI and VR; worked with clients such as Siemens and Adidas; tools included Unity, C#, Rider, Git, Atlassian suite, OpenAI API, Pico VR.
Software Engineer at Ice Space Studios
June 1, 2023 - June 1, 2024
Designing and developing interactive 3D experiences implementing AI and VR for clients like Siemens and Adidas.
Software Engineer at CMC-Kiesel GmbH
March 1, 2025 - August 1, 2025
Optimizing projects, increasing graphical fidelity and building tools for clients like Audi and Carat.
Freelance Software Engineer
August 1, 2025 - December 1, 2025
Working with clients to research, create, optimize and polish their Unity projects.

Education

Bachelor's Degree in Game Design and Development at Utrecht School of the Arts (HKU)
September 1, 2010 - July 1, 2015
BTEC Level 3 National Extended Diploma in Game Design at Media College Amsterdam
September 1, 2006 - June 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment