Award-winning Sound Designer with over 20 years of experience across feature films, art installations, animation, television, and video games. Based in collaboration-first workflows, he creates detailed, narrative-focused soundscapes that enhance storytelling and immerse audiences. Experienced in both cinematic post-production and dynamic audio for interactive media. Known as an adaptable, collaborative professional with extensive credits across international projects.

Nati Zeidenstadet

Award-winning Sound Designer with over 20 years of experience across feature films, art installations, animation, television, and video games. Based in collaboration-first workflows, he creates detailed, narrative-focused soundscapes that enhance storytelling and immerse audiences. Experienced in both cinematic post-production and dynamic audio for interactive media. Known as an adaptable, collaborative professional with extensive credits across international projects.

Available to hire

Award-winning Sound Designer with over 20 years of experience across feature films, art installations, animation, television, and video games. Based in collaboration-first workflows, he creates detailed, narrative-focused soundscapes that enhance storytelling and immerse audiences.

Experienced in both cinematic post-production and dynamic audio for interactive media. Known as an adaptable, collaborative professional with extensive credits across international projects.

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Language

English
Fluent
Hebrew (modern)
Fluent
Italian
Advanced
French
Intermediate
Dutch
Intermediate

Work Experience

Lead Sound Designer at SundaySky
January 1, 2009 - January 1, 2017
Led the audio department for platforms specializing in dynamic video content. Designed modular audio systems and created extensive reusable sound libraries for large-scale, personalized video campaigns for numerous international clients.
Sound Designer at Scene53 (Shaker Games)
January 1, 2007 - January 1, 2009
Contributed to development of the Shaker games platform, specializing in audio for real-time, multiplayer mobile games.
Freelance Sound Designer & Re-Recording Mixer at International
January 1, 2007 - Present
Provides comprehensive audio post-production services for international films, series, and art projects. Collaborates closely with directors and creative teams from initial concept through final mix to develop a unique sonic identity for each project.
Lead Sound Designer at Guerrilla Games (Sony Europe)
January 1, 2003 - January 1, 2006
Led in-game sound design for major Sony PlayStation titles. Worked with all development departments to create immersive audio for the Killzone franchise and for the title Shellshock: Nam’67, helping establish the sonic signatures of these successful games.

Education

Add your educational history here.

Qualifications

Best Sound Design, Israeli Academy Awards (Ophir Awards) - Nominee (The Sea)
January 1, 2025 - January 1, 2025
Best Sound Design, Israeli Academy Awards (Ophir Awards) - Winner (Legend of Destruction)
January 1, 2021 - January 1, 2021

Industry Experience

Media & Entertainment, Gaming