I am a Senior Gameplay and Cinematic Animator with 12+ years delivering AAA-quality character, creature, gameplay and cinematic animation for console, PC and live-service titles. I specialize in Maya, Unreal Engine, MotionBuilder, keyframe animation, and mocap cleanup, with experience in first-/third-person animation and gameplay integration. I have collaborated with designers, technical artists and engineers across distributed international teams while mentoring junior animators and upholding production quality. I enjoy solving animation challenges, crafting believable creature behaviors, and polishing gameplay presentation. I work closely with cross-functional teams to ensure production readiness and high-quality animations that meet art and engine constraints.

Naushad Ali

I am a Senior Gameplay and Cinematic Animator with 12+ years delivering AAA-quality character, creature, gameplay and cinematic animation for console, PC and live-service titles. I specialize in Maya, Unreal Engine, MotionBuilder, keyframe animation, and mocap cleanup, with experience in first-/third-person animation and gameplay integration. I have collaborated with designers, technical artists and engineers across distributed international teams while mentoring junior animators and upholding production quality. I enjoy solving animation challenges, crafting believable creature behaviors, and polishing gameplay presentation. I work closely with cross-functional teams to ensure production readiness and high-quality animations that meet art and engine constraints.

Available to hire

I am a Senior Gameplay and Cinematic Animator with 12+ years delivering AAA-quality character, creature, gameplay and cinematic animation for console, PC and live-service titles. I specialize in Maya, Unreal Engine, MotionBuilder, keyframe animation, and mocap cleanup, with experience in first-/third-person animation and gameplay integration. I have collaborated with designers, technical artists and engineers across distributed international teams while mentoring junior animators and upholding production quality.

I enjoy solving animation challenges, crafting believable creature behaviors, and polishing gameplay presentation. I work closely with cross-functional teams to ensure production readiness and high-quality animations that meet art and engine constraints.

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Language

English
Fluent

Work Experience

Senior Creature Animator at Pure Imagination Studio
May 1, 2026 - June 30, 2026
Produced photorealistic animal animation for the movie.
Senior Creature Gameplay Animator at Aexa Games
March 1, 2026 - Present
Develop photorealistic gameplay creature animations. Develop locomotion and behavior sets.
Senior Gameplay / Cinematic Animator at Wilder World
April 1, 2024 - February 28, 2026
Develop gameplay and cinematic animation for production environments. Build first-person and third-person weapon animation sets. Create male and female locomotion animation set and validate implementation in Unreal Engine 5. Test character rigs, weapons and props with technical teams to ensure production readiness.
Gameplay / Cinematic Animator at Slipgate Ironworks
October 1, 2023 - January 31, 2024
Created realistic gameplay and cinematic animation for Phantom Fury. Partnered with multidisciplinary teams to achieve high-quality gameplay presentation.
Senior Creature Animator at Viskefi Studio
November 1, 2021 - January 31, 2024
Produced creature and animal animation using keyframe and mocap cleanup workflows. Delivered VFX-quality animation under tight production schedules.
Senior 3D Animator at Technicolor
March 1, 2021 - November 30, 2021
Created stylized gameplay animation and refined motion capture data. Mentored junior animators and upheld studio quality benchmarks.
Senior 3D Animator at Lakshya Digital, A Keywords Studios
March 1, 2014 - March 31, 2021
Contributed animation to Planet Zoo DLC, Jurassic World Evolution 2, Returnal, WWE, Microsoft Avatar and Warlords of Aternum. Served as animation lead when required, supporting team delivery and quality.

Education

Animation Specialization at Lakshya Digital
January 11, 2030 - June 29, 2026
Graphics Specialization at Arena Multimedia
January 11, 2030 - June 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
    Wilder World

    Wilder World is an immersive, decentralized open-world metaverse built on Unreal Engine 5 and the Ethereum blockchain. Set in a sprawling, neon-lit cyberpunk city known as “Wiami”, it combines realistic racing, FPS combat, and social exploration with true digital ownership of in-game assets

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