Alvaro Navarro Rojas

Available to hire

I’m Álvaro Navarro Rojas, a 3D Character & Creature Artist specializing in character modeling, digital sculpting, and asset creation for video games.

About

I’m Álvaro Navarro Rojas, a 3D Character & Creature Artist specializing in character modeling, digital sculpting, and asset creation for video games. I focus on creating detailed characters, creatures, and hard-surface assets, combining strong artistic fundamentals with clean topology and real-time production requirements.

I have around three years of professional experience in the video game industry, contributing to published Steam titles such as Imperfect Garden and VHS//Anima021, where I worked on character and creature modeling, as well as other 3D assets. I also served as Art Director on VHS//Anima021, helping shape the project’s visual direction.

My main tools are Blender and ZBrush, with experience in Unity and ongoing development of my texturing skills in Substance 3D Painter. I’m passionate about creating distinctive characters and creatures, from stylized designs to detailed sculpts, while maintaining visual quality and production-ready results.

  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 10

An original female knight design created by me, based on a concept originally developed by another artist. The model is optimized and designed for use in video games, whether in a For Honor-style action game or a real-time strategy (RTS) game. The swords and cape are separate mesh components, all integrated into the same rig. The complete model contains 57K triangles, distributed as follows: Body: 27K Tris Weapons and Scabbards: 23K Tris Cape: 7K Tris To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

A complete 3D model of Godzilla from the 2002 film Godzilla Against Mechagodzilla, fully sculpted with detailed anatomy adapted from multiple references. The textures feature a personal artistic interpretation, avoiding a pure black appearance and incorporating white dorsal plates instead of the original blue ones. The fully optimized model contains approximately 107K triangles. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

A complete hard-surface modeling project featuring additional details sculpted in ZBrush. A fully modeled and functional Dreadnought inspired by the design featured in Warhammer 40,000: Space Marine 2. The model contains approximately 145K vertices in its most optimized version. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

A complete hard-surface modeling and texturing project created in Substance 3D Painter. A fully modeled, functional, and optimized asset designed for use in an RTS game similar to Warhammer 40,000: Dawn of War. The model contains approximately 55K vertices in its most optimized version. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

Imperfect Garden is an indie Boss Rush game released on Steam, in which I played a key role as a 3D artist responsible for modeling several of the bosses featured in the project. The second boss designed for the game, the Pumpkin King. Unfortunately, due to development issues, this boss never made it into the gameplay, despite being fully designed, modeled, and animated. However, a small cinematic featuring the character was ultimately included in the game as a tribute to those of us who worked on this unreleased second boss battle. The same visual style as the wolves, modeled in low-poly 3D and rendered in pixel art. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

Imperfect Garden is an indie Boss Rush game released on Steam, in which I played a key role as a 3D artist responsible for modeling several of the bosses featured in the project. In the final phase, the Big Bad Wolf transforms into a ghost, featuring a beating heart that becomes the player's target. Initially, this phase was conceived as a white version of the wolf with a large, glowing heart on its side, which the protagonist would have to shoot with their crossbow. However, during later stages of development, the design was changed to a floating head with a green heart, tying it into the game's shooting mechanics. As with the original design, the model was created in low-poly 3D and rendered in pixel art to match the game's visual style. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

VHS//Anima021 is an indie survival horror game released on Steam, in which I played a leading role as Art Director. My main responsibilities included 3D modeling the protagonist and monster, as well as creating additional props and environments. I also directed and produced the game's teaser and trailer. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

Imperfect Garden is an indie Boss Rush game released on Steam, in which I played a key role as a 3D artist responsible for modeling several of the bosses featured in the project. The first was the Big Bad Wolf, the game's main and most fearsome monster. I created the character as a low-poly 3D model, which was later rendered in pixel art to match the game's visual style. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

A simple personal ZBrush project recreating a Lord of the Rings Troll as a bust. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

The Crab, the first boss in a Boss Rush game currently in development by a small indie studio based in Seville, Spain. The game is still in its very early stages, but I’ve been given permission to showcase this temporary placeholder. I hope to share more models from the project in the future. To see the model and the work behind the render in greater detail, visit my ArtStation: alvaronavarroarts.artstation.com To take it all in

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

Work experience

Lead 3D Artist - 3D Character & Creature Artist · Independent Indie Game StudioJul 2026 – Present · 5 mos

Designed and sculpted 3D bosses and creatures for an independent Boss Rush video game. Modeled and integrated assets into Unity to ensure proper rendering and real-time lighting. Project is in early development stages.

Lead 3D Character & Creature Artist · Timber FilmsMar 2026 – Jun 2026 · 4 mos

Led 3D character art for VHS//Anima021, a survival horror game published on Steam. Sculpted and adapted the main character (TV Monster) to the game’s retro style, managing the 3D modeling pipeline. Modeled the protagonist’s camera, created 3D animations, and collaborated with Environment and Prop Art teams.

3D Character & Creature Artist · Timber FilmsMar 2023 – Jun 2023 · 4 mos

Created 3D models and designs for characters and creatures for Imperfect Garden (Steam). Sculpted and modeled three main bosses, including the Big Bad Wolf (final phase) and the Pumpkin King. Built and optimized stylized creatures, textured them to match the game’s art direction, and integrated them into Unity.

Education

Higher Vocational Degree in Video Game Development and Animation · Campus Formativo de la Cámara de Comercio – Sevilla2025 – 2026
Master's Degree in Video Game Development and Animation · Campus Formativo de la Cámara de Comercio – Sevilla2026
Higher Vocational Degree in Video Game Development and Animation · Campus Formativo de la Cámara de Comercio – Sevilla2025 – 2026
Master's Degree in Video Game Development and Animation · Campus Formativo de la Cámara de Comercio – Sevilla2026

Certifications and awards· 22

Advanced Animation Course: 3D Animation in Blender2025 – 2026
P2design Academy – Anime Character Modeling: 3D Character Modeling in Anime Style2025 – 2026
Satoru23 Academy – Hard-Surface Modeling: 3D Hard-Surface Modeling in Blender2024 – 2026
Blendtuts – Character Sculpting: 3D Character Sculpting in Blender2025 – 2026

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