Unity developer and founder of Silvine Game Studios with 16 years of game development experience. Shipped PC titles include Artifice: War Tactics and Asura: Vengeance Edition. I help clients build Unity prototypes, gameplay systems, combat systems, boss fights, UI, polished demos, and Steam-ready game projects.
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A turn-based strategy roguelike released on Steam for PC.
I led production and development from prototype to release, handling Unity implementation, gameplay systems, UI implementation, bug fixing, polish, Steam release preparation, and post-launch updates.
Steam page:
https://store.steampowered.com/app/1359730/Artifice_War_Tactics/
A hack-and-slash roguelite inspired by Indian mythology, released on Steam for PC.
I co-founded Ogre Head Studio and worked as the lead programmer on the project, taking the game from prototype to release. My work included gameplay programming, combat systems, UI implementation, debugging, optimization, builds, and release support.
Steam page:
https://store.steampowered.com/app/524640/Asura_Vengeance_Edition/
A multiplayer educational adventure game based on the How to Train Your Dragon universe.
I worked at JumpStart Games on School of Dragons, contributing to game development and technical leadership across gameplay features, production support, debugging, builds, and live game development workflows.
Official game/project page:
https://www.twine.net/signin
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