I’m Neerajh Goel, a Lead 3D Animator and Motion Capture specialist with 17+ years of experience spanning games, virtual sports, television productions, and feature films. I specialize in character animation, gameplay animation, motion capture production, retargeting, and building efficient real-time animation pipelines. I’ve led teams up to eight animators and supervised mocap shoots, delivering high-quality animation for globally recognized brands such as Warner Bros., Disney, and Nickelodeon.
I thrive on collaborating with designers, developers, artists, and producers to achieve production goals. I’ve managed end-to-end mocap from planning to implementation and have hands-on experience creating Spine 2D and 3D assets, rigs, skins, and animation systems, ensuring fluid and engaging experiences across platforms using Unreal Engine and Unity.
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