I am a 3D Environment Artist (Junior) with 2 years of experience creating atmospheric, story-driven environments for film and game projects. I specialize in 3D modeling, sculpting, PBR texturing, lighting, and environment design using Blender, ZBrush, Substance 3D Painter, Gaea, Photoshop, Houdini and Premier Pro.
Through personal, collaborative, and small freelance projects, I have built environments ranging from abandoned industrial spaces to natural landscapes and stylized scenes, handling the full pipeline: blockout, high/low-poly modeling, digital sculpting, UV mapping, baking, material and texture creation, set dressing, and final rendering. I focus on strong composition, mood, and environmental storytelling, creating game-ready and cinematic-ready assets and scenes.
To strengthen my fundamentals and align my workflow with industry standards, I decided to take a specialized 3D environment course at HDS School, combining structured training with my ongoing self-directed practice. I am especially interested in film-quality environments and cinematic worldbuilding, while also learning more about real-time workflows, optimization, modular environment kits, level design, and engine-ready assets for Unreal Engine and Unity.
Open to junior, internship, and freelance opportunities as a 3D Environment Artist, Environment Modeler, 3D Artist in film, games, and related industries.
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