I am a 3D Environment Artist (Junior) with 2 years of experience creating atmospheric, story-driven environments for film and game projects. I specialize in 3D modeling, sculpting, PBR texturing, lighting, and environment design using Blender, ZBrush, Substance 3D Painter, Gaea, Photoshop, Houdini and Premier Pro. Through personal, collaborative, and small freelance projects, I have built environments ranging from abandoned industrial spaces to natural landscapes and stylized scenes, handling the full pipeline: blockout, high/low-poly modeling, digital sculpting, UV mapping, baking, material and texture creation, set dressing, and final rendering. I focus on strong composition, mood, and environmental storytelling, creating game-ready and cinematic-ready assets and scenes. To strengthen my fundamentals and align my workflow with industry standards, I decided to take a specialized 3D environment course at HDS School, combining structured training with my ongoing self-directed practice. I am especially interested in film-quality environments and cinematic worldbuilding, while also learning more about real-time workflows, optimization, modular environment kits, level design, and engine-ready assets for Unreal Engine and Unity. Open to junior, internship, and freelance opportunities as a 3D Environment Artist, Environment Modeler, 3D Artist in film, games, and related industries. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Danila

I am a 3D Environment Artist (Junior) with 2 years of experience creating atmospheric, story-driven environments for film and game projects. I specialize in 3D modeling, sculpting, PBR texturing, lighting, and environment design using Blender, ZBrush, Substance 3D Painter, Gaea, Photoshop, Houdini and Premier Pro. Through personal, collaborative, and small freelance projects, I have built environments ranging from abandoned industrial spaces to natural landscapes and stylized scenes, handling the full pipeline: blockout, high/low-poly modeling, digital sculpting, UV mapping, baking, material and texture creation, set dressing, and final rendering. I focus on strong composition, mood, and environmental storytelling, creating game-ready and cinematic-ready assets and scenes. To strengthen my fundamentals and align my workflow with industry standards, I decided to take a specialized 3D environment course at HDS School, combining structured training with my ongoing self-directed practice. I am especially interested in film-quality environments and cinematic worldbuilding, while also learning more about real-time workflows, optimization, modular environment kits, level design, and engine-ready assets for Unreal Engine and Unity. Open to junior, internship, and freelance opportunities as a 3D Environment Artist, Environment Modeler, 3D Artist in film, games, and related industries. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a 3D Environment Artist (Junior) with 2 years of experience creating atmospheric, story-driven environments for film and game projects. I specialize in 3D modeling, sculpting, PBR texturing, lighting, and environment design using Blender, ZBrush, Substance 3D Painter, Gaea, Photoshop, Houdini and Premier Pro.

Through personal, collaborative, and small freelance projects, I have built environments ranging from abandoned industrial spaces to natural landscapes and stylized scenes, handling the full pipeline: blockout, high/low-poly modeling, digital sculpting, UV mapping, baking, material and texture creation, set dressing, and final rendering. I focus on strong composition, mood, and environmental storytelling, creating game-ready and cinematic-ready assets and scenes.

To strengthen my fundamentals and align my workflow with industry standards, I decided to take a specialized 3D environment course at HDS School, combining structured training with my ongoing self-directed practice. I am especially interested in film-quality environments and cinematic worldbuilding, while also learning more about real-time workflows, optimization, modular environment kits, level design, and engine-ready assets for Unreal Engine and Unity.

Open to junior, internship, and freelance opportunities as a 3D Environment Artist, Environment Modeler, 3D Artist in film, games, and related industries.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Russian
Fluent
Chinese
Advanced

Work Experience

3D Environment Artist at Sinara Group
January 1, 2021 - December 31, 2025
Assisted in creating 3D environments and props for internal film and game-related projects, working on blockouts, environment modeling, UV unwrapping, baking, and PBR texturing under the guidance of senior artists.
3D Environment Artist intern at Darktheme Studios
January 1, 2026 - March 31, 2026
Assisted in creating 3D environments and props for internal film and game-related projects, working on blockouts, environment modeling, UV unwrapping, baking, and PBR texturing under the guidance of senior artists.

Education

Bachelor at Russian Foreign Trade Academy
January 11, 2030 - April 8, 2026
at HDS School
January 11, 2030 - May 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Computers & Electronics