Danila
I am a 3D Environment Artist (Junior) with 2 years of experience creating atmospheric, story-driven environments for film and game projects.
About
I am a 3D Environment Artist (Junior) with 2 years of experience creating atmospheric, story-driven environments for film and game projects. I specialize in 3D modeling, sculpting, PBR texturing, lighting, and environment design using Blender, ZBrush, Substance 3D Painter, Gaea, Photoshop, Houdini and Premier Pro.
Through personal, collaborative, and small freelance projects, I have built environments ranging from abandoned industrial spaces to natural landscapes and stylized scenes, handling the full pipeline: blockout, high/low-poly modeling, digital sculpting, UV mapping, baking, material and texture creation, set dressing, and final rendering. I focus on strong composition, mood, and environmental storytelling, creating game-ready and cinematic-ready assets and scenes.
To strengthen my fundamentals and align my workflow with industry standards, I decided to take a specialized 3D environment course at HDS School, combining structured training with my ongoing self-directed practice. I am especially interested in film-quality environments and cinematic worldbuilding, while also learning more about real-time workflows, optimization, modular environment kits, level design, and engine-ready assets for Unreal Engine and Unity.
Open to junior, internship, and freelance opportunities as a 3D Environment Artist, Environment Modeler, 3D Artist in film, games, and related industries.
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- 5 years' experience
- Joined April 2026
Languages
- EnglishFluent
- RussianFluent
- ChineseAdvanced
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Professional Services
- Computers & Electronics
Work experience
Assisted in creating 3D environments and props for internal film and game-related projects, working on blockouts, environment modeling, UV unwrapping, baking, and PBR texturing under the guidance of senior artists.
Assisted in creating 3D environments and props for internal film and game-related projects, working on blockouts, environment modeling, UV unwrapping, baking, and PBR texturing under the guidance of senior artists.
Education
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