Hi! I’m a 3D Character Artist and Animator specializing in stylized characters and creatures for video games.
I have over two years of professional experience working on PC and mobile titles, contributing to every stage of the character creation pipeline—from modeling and hand-painted texturing to rigging, gameplay-ready animation, and optimization. Alongside my specialization in character art, my experience as a 3D Generalist has given me a solid understanding of game art production and multidisciplinary workflows.
I’m passionate about creating appealing, expressive characters that combine strong artistic design with technical efficiency. I’m always looking to improve my skills, learn new workflows, and contribute to projects that bring memorable worlds and characters to life.
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