Hi, I’m Matt Brown, a creative 3D animator based in Langley, BC. With 5+ years of experience across television, film, games, and independent shorts, I bring characters and worlds to life using Maya and Unreal Engine 5. I’m proficient in keyframe animation, scene planning, and real-time implementation, and I enjoy shaping storytelling through polished visuals. I thrive in collaborative settings, guiding teams and upholding quality standards. I’ve stepped in as Acting Lead Animator to keep productions on schedule and aligned with the vision, conducting dailies, assigning tasks, and maintaining consistency across sequences.

Matt Brown

Hi, I’m Matt Brown, a creative 3D animator based in Langley, BC. With 5+ years of experience across television, film, games, and independent shorts, I bring characters and worlds to life using Maya and Unreal Engine 5. I’m proficient in keyframe animation, scene planning, and real-time implementation, and I enjoy shaping storytelling through polished visuals. I thrive in collaborative settings, guiding teams and upholding quality standards. I’ve stepped in as Acting Lead Animator to keep productions on schedule and aligned with the vision, conducting dailies, assigning tasks, and maintaining consistency across sequences.

Available to hire

Hi, I’m Matt Brown, a creative 3D animator based in Langley, BC. With 5+ years of experience across television, film, games, and independent shorts, I bring characters and worlds to life using Maya and Unreal Engine 5. I’m proficient in keyframe animation, scene planning, and real-time implementation, and I enjoy shaping storytelling through polished visuals.

I thrive in collaborative settings, guiding teams and upholding quality standards. I’ve stepped in as Acting Lead Animator to keep productions on schedule and aligned with the vision, conducting dailies, assigning tasks, and maintaining consistency across sequences.

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Work Experience

3D Animator at Arcana Studio
December 31, 2025 - December 31, 2025
Created polished character and creature animations for television productions, animated films, video games, and short projects. Partnered with directors, modelers, and rigging teams to achieve cohesive storytelling and seamless asset integration. Served as Acting Lead Animator when required—conducted dailies, assigned tasks, and upheld animation quality and style guidelines. Leveraged Maya and Unreal Engine 5 to deliver cinematic sequences and real-time gameplay animations. Established best practices to optimize workflow and ensure on-time delivery of episodes, cut-scenes, and shorts.

Education

3D Modelling, Art, and Animation Diploma at British Columbia Institute of Technology
January 1, 2019 - October 29, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming

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