Creative and technically skilled 3D artist with a strong interest in animation, modeling, and design. I’m passionate about creating immersive visual experiences using my 3D and animation skills.
I’m fluent in English and conversational in French, and I enjoy turning client references into realistic assets and textures that can be optimized for different machines.
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Created a fully game-ready medieval fantasy character inspired by the Crucible Knight aesthetic using Blender and Adobe Substance Painter. The project involved hard-surface and organic character modeling, detailed PBR texturing, material setup, and complete character rigging for animation readiness. Focus was placed on armor detailing, realistic surface wear, and clean topology to ensure smooth deformation during animation and rendering workflows.
Knight: https://www.twine.net/signin
This project is a stylized 3D recreation of Gogeta, created as a personal study to explore anime character translation from 2D animation into a 3D environment.
The main objective was to preserve the iconic visual identity of the character while adapting it to a three-dimensional workflow. Particular attention was given to facial proportions, hair silhouette, and costume design to maintain recognizability while achieving strong visual appeal in rendered form
This project is a detailed 3D motorcycle created as a personal technical challenge inspired by my physics professor’s real motorcycle. The objective was to translate a real-world vehicle into a fully realized digital asset while pushing my abilities as a 3D generalist.
The project focused on understanding mechanical structure, proportions, and engineering details while maintaining visual realism and aesthetic appeal. By working from real-life inspiration, I aimed to achieve believable mechanical accuracy alongside cinematic presentation quality.
Designed and created a detailed sci-fi spaceship named “XOR Cruiser” for use in a personal animated short film project. The workflow included hard-surface modeling in Blender, UV mapping, material creation, and advanced texturing in Adobe Substance Painter. The project focused heavily on futuristic mechanical detailing, cinematic presentation, and optimized topology suitable for animation and rendering pipelines. Special attention was given to surface wear, panel detailing, and lighting integration to achieve a believable space-grade aesthetic.
https://www.upwork.com/freelancers/~018506ad1c3859620b?p=2056587990189649920
https://www.youtube.com/@HBLENDER-lp1ez
This project was a self-initiated cinematic 3D study inspired by the visual style and technical realism portrayed in F1 racing films. The goal of the project was to challenge my technical abilities by recreating a high-performance Formula One vehicle while maintaining realism, accuracy, and cinematic presentation quality.
The model was developed as a skill-pushing exercise to explore advanced hard-surface modeling techniques, realistic shading workflows, and dramatic studio lighting setups commonly used in automotive advertising and film production.
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