Creative and technically skilled 3D artist with a strong interest in animation, modeling, and design. I’m passionate about creating immersive visual experiences using my 3D and animation skills. I’m fluent in English and conversational in French, and I enjoy turning client references into realistic assets and textures that can be optimized for different machines.

Harry Ngangs I Harrison

Creative and technically skilled 3D artist with a strong interest in animation, modeling, and design. I’m passionate about creating immersive visual experiences using my 3D and animation skills. I’m fluent in English and conversational in French, and I enjoy turning client references into realistic assets and textures that can be optimized for different machines.

Available to hire

Creative and technically skilled 3D artist with a strong interest in animation, modeling, and design. I’m passionate about creating immersive visual experiences using my 3D and animation skills.

I’m fluent in English and conversational in French, and I enjoy turning client references into realistic assets and textures that can be optimized for different machines.

See more

Language

English
Fluent
French
Intermediate

Work Experience

Blender Trainer (YouTube & WhatsApp Forum)
January 1, 2025 - Present
Created a YouTube channel and a WhatsApp forum dedicated to teaching others how to use Blender, regardless of their computer specifications.
Freelance 3D/Visual Concepts for Students at University of Dschang (Faculty of Agricultural Science)
January 1, 2021 - December 31, 2025
Provided visual concepts to graduating students who seek assistance to match their projects to what they can run on their machines. Delivered assets/visuals with an emphasis on compatibility with different computer capabilities.
Visual 3D Artist (Stadium Asset Visualization for Soccer Game) at Game dev Studio (Saudi Arabia)
January 1, 2020 - December 31, 2020
Visualized reference images provided by a client in Saudi Arabia for a stadium intended for a soccer game. The goal was to recreate the stadium as realistically as possible and produce both high-resolution and low-resolution textures so that players could tune the game graphics to match the performance of their machines.

Education

Advanced Level certificate at University of Buea, Faculty of Engineering and Technology
January 1, 2023 - January 1, 2025
at GBHS Dschang
January 1, 2025 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment
    Crucible Knight Character

    Created a fully game-ready medieval fantasy character inspired by the Crucible Knight aesthetic using Blender and Adobe Substance Painter. The project involved hard-surface and organic character modeling, detailed PBR texturing, material setup, and complete character rigging for animation readiness. Focus was placed on armor detailing, realistic surface wear, and clean topology to ensure smooth deformation during animation and rendering workflows.

    Knight: https://www.twine.net/signin

    Stylized Anime Character 3D Recreation| Gogeta

    This project is a stylized 3D recreation of Gogeta, created as a personal study to explore anime character translation from 2D animation into a 3D environment.

    The main objective was to preserve the iconic visual identity of the character while adapting it to a three-dimensional workflow. Particular attention was given to facial proportions, hair silhouette, and costume design to maintain recognizability while achieving strong visual appeal in rendered form

    https://www.twine.net/signin

    Custom Motorcycle Visualization

    This project is a detailed 3D motorcycle created as a personal technical challenge inspired by my physics professor’s real motorcycle. The objective was to translate a real-world vehicle into a fully realized digital asset while pushing my abilities as a 3D generalist.

    The project focused on understanding mechanical structure, proportions, and engineering details while maintaining visual realism and aesthetic appeal. By working from real-life inspiration, I aimed to achieve believable mechanical accuracy alongside cinematic presentation quality.

    https://www.twine.net/signin

    XOR Cruiser

    Designed and created a detailed sci-fi spaceship named “XOR Cruiser” for use in a personal animated short film project. The workflow included hard-surface modeling in Blender, UV mapping, material creation, and advanced texturing in Adobe Substance Painter. The project focused heavily on futuristic mechanical detailing, cinematic presentation, and optimized topology suitable for animation and rendering pipelines. Special attention was given to surface wear, panel detailing, and lighting integration to achieve a believable space-grade aesthetic.

    https://www.upwork.com/freelancers/~018506ad1c3859620b?p=2056587990189649920
    https://www.youtube.com/@HBLENDER-lp1ez

    Cinematic Formula One Car

    This project was a self-initiated cinematic 3D study inspired by the visual style and technical realism portrayed in F1 racing films. The goal of the project was to challenge my technical abilities by recreating a high-performance Formula One vehicle while maintaining realism, accuracy, and cinematic presentation quality.

    The model was developed as a skill-pushing exercise to explore advanced hard-surface modeling techniques, realistic shading workflows, and dramatic studio lighting setups commonly used in automotive advertising and film production.

    https://www.twine.net/signin