I'm Nicolás García Páez, a passionate technical game designer and creative technologist who loves combining creativity and technology to craft immersive, player-centered experiences. I specialize in designing engaging game mechanics and interactive systems that bring ideas to life, with a strong focus on UX and prototyping in Unity. In recent projects, I led cross-disciplinary teams on serious games and interactive installations for public festivals (Enschede Lights Up, Hengelo Promotie). I designed core mechanics, storytelling, sound design, and implemented audio, UI, and camera interactions in Unity, while shaping testing processes and stakeholder communication.

Nicolás García Paetz

I'm Nicolás García Páez, a passionate technical game designer and creative technologist who loves combining creativity and technology to craft immersive, player-centered experiences. I specialize in designing engaging game mechanics and interactive systems that bring ideas to life, with a strong focus on UX and prototyping in Unity. In recent projects, I led cross-disciplinary teams on serious games and interactive installations for public festivals (Enschede Lights Up, Hengelo Promotie). I designed core mechanics, storytelling, sound design, and implemented audio, UI, and camera interactions in Unity, while shaping testing processes and stakeholder communication.

Available to hire

I’m Nicolás García Páez, a passionate technical game designer and creative technologist who loves combining creativity and technology to craft immersive, player-centered experiences. I specialize in designing engaging game mechanics and interactive systems that bring ideas to life, with a strong focus on UX and prototyping in Unity.

In recent projects, I led cross-disciplinary teams on serious games and interactive installations for public festivals (Enschede Lights Up, Hengelo Promotie). I designed core mechanics, storytelling, sound design, and implemented audio, UI, and camera interactions in Unity, while shaping testing processes and stakeholder communication.

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Language

English
Fluent
Dutch
Intermediate

Work Experience

Team Leader & Technical Game Designer at Enschede Lights Up & Hengelo LichtStichting
February 20, 2025 - February 20, 2025
Led development of an interactive audio-visual installation showcased at two city light festivals; responsible for team coordination, client communication, and designing core mechanics and storytelling of each historical interaction; created monster sounds and interaction effects; implemented using a custom audio manager and Unity-based prototypes.
Technical Game Designer at Denda Games
July 1, 2025 - July 1, 2025
Improved UX and gameplay of Winter Games Advent Calendar on Nintendo Switch, focusing on usability, HUD systems, and technical implementation based on user feedback.
Team Leader & Technical Game Designer at Monster Expositie Concordia
July 31, 2023 - July 31, 2023
Led design and development of a monster exhibit, coordinating team tasks and implementing interactive elements and storytelling.

Education

Bachelor's degree in Creative Media and Game Technologies at Saxion University of Applied Sciences
January 11, 2030 - November 11, 2025

Qualifications

White Belt, Web Development
January 11, 2030 - November 11, 2025
AI Tools for Creators
January 11, 2030 - November 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services