I am Nicolas Gonzalez, a multidisciplinary 2D/3D artist focused on mobile game development, UI asset creation, and digital animation and painting. I work with core art fundamentals and bring experience with Adobe Creative Suite, 3D production tools, and 2D animation software.
I thrive in remote collaboration, meet production deadlines, and I incorporate feedback within sprint cycles. I have contributed to UI/UX for games and asset creation in Photoshop. My practice spans digital painting, 2D design, asset optimization, concept ideation, and storytelling, with working knowledge of technical art optimization to keep environments game-ready (LOD, polygon budgeting, draw calls, texture atlasing). I participated in Global Game Jam 2025 with the BubleBee project.
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