I am Nicolas Gonzalez, a multidisciplinary 2D/3D artist focused on mobile game development, UI asset creation, and digital animation and painting. I work with core art fundamentals and bring experience with Adobe Creative Suite, 3D production tools, and 2D animation software. I thrive in remote collaboration, meet production deadlines, and I incorporate feedback within sprint cycles. I have contributed to UI/UX for games and asset creation in Photoshop. My practice spans digital painting, 2D design, asset optimization, concept ideation, and storytelling, with working knowledge of technical art optimization to keep environments game-ready (LOD, polygon budgeting, draw calls, texture atlasing). I participated in Global Game Jam 2025 with the BubleBee project.

Nicolas Gonzalez

I am Nicolas Gonzalez, a multidisciplinary 2D/3D artist focused on mobile game development, UI asset creation, and digital animation and painting. I work with core art fundamentals and bring experience with Adobe Creative Suite, 3D production tools, and 2D animation software. I thrive in remote collaboration, meet production deadlines, and I incorporate feedback within sprint cycles. I have contributed to UI/UX for games and asset creation in Photoshop. My practice spans digital painting, 2D design, asset optimization, concept ideation, and storytelling, with working knowledge of technical art optimization to keep environments game-ready (LOD, polygon budgeting, draw calls, texture atlasing). I participated in Global Game Jam 2025 with the BubleBee project.

Available to hire

I am Nicolas Gonzalez, a multidisciplinary 2D/3D artist focused on mobile game development, UI asset creation, and digital animation and painting. I work with core art fundamentals and bring experience with Adobe Creative Suite, 3D production tools, and 2D animation software.

I thrive in remote collaboration, meet production deadlines, and I incorporate feedback within sprint cycles. I have contributed to UI/UX for games and asset creation in Photoshop. My practice spans digital painting, 2D design, asset optimization, concept ideation, and storytelling, with working knowledge of technical art optimization to keep environments game-ready (LOD, polygon budgeting, draw calls, texture atlasing). I participated in Global Game Jam 2025 with the BubleBee project.

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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Advanced

Work Experience

Artist [Colorist] at Ninakami Studios
January 1, 2024 - Present
Inserted base colors for characters and backgrounds, performed line corrections, and contributed to a mobile game project (title COLORIST).
Artist / UI Artist at Overgoal Studio
January 1, 2025 - Present
Created UI interactables, textures, frames, layout concepts, and logos.
E-commerce Manager at Mega do Brasil
January 1, 2022 - January 1, 2025
E-commerce generalist and customer service specialist. Managed end-to-end fulfillment process. Inventory and organization control. Managed listings, descriptions, pricing, promotions, and image handling within Mercado Libre.
Student Mentor in ORT [Design] at ORT Mentorship Program
January 1, 2022 - January 1, 2025
Guided students in exam planning and resource usage.

Education

Animation and Game Design at ORT
January 1, 2020 - January 1, 2026

Qualifications

UX/UI – Coursera
January 1, 2026 - May 28, 2026
Visiones del Sur - Character Design for Games
January 1, 2026 - May 28, 2026
Sisto Pascale Workshop
January 1, 2021 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education