Nicolás Garrappa
I’m Nicolás Garrappa, an industrial designer and 3D generalist based in Córdoba, Argentina, working remotely since 2011.
About
I’m Nicolás Garrappa, an industrial designer and 3D generalist based in Córdoba, Argentina, working remotely since 2011. I take products from early sketches and drawings—or from CAD/reference material—through production-ready files, photorealistic rendering, animation, and game/AR-ready assets, handling most workflows end-to-end or as part of small studio teams.
I’m known for turning concepts into clear visual communication and manufacturing-ready deliverables: product and furniture visualization, packaging and e-commerce imagery, architectural and interior CG, and assembly/product animations. Along the way I’ve built reusable pipelines and custom tools to automate repetitive production tasks, and I’ve consistently delivered high-volume client work (120+ projects on Upwork) across the US, Europe, the UK, and Australia.
- 21 years' experience
- Joined November 2026
Skills· 9
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Manufacturing
- Retail
- Gaming
- Education
- Media & Entertainment
- Professional Services
- Software & Internet
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Work experience· 16 roles
Furniture design and visualization. Produced 3D modeling, materials, and digital catalog assets for 50+ models across 15–20 product families, plus conceptual product development and design adjustments supporting later technical development. Provided models supporting later technical iterations and lated-stage development requirements.
Furniture design and 3D visualization work. Produced 3D modeling, materials, and digital catalog assets for 50+ models across 15–20 product families, along with conceptual product development, design adjustments, and supporting models for later technical development. Created digital catalogs and visual-ready deliverables for product presentation and review workflows in a remote/ongoing engagement.
Created furniture and decorative 3D assets for mobile games in an international team. Produced high/low-poly models, UV unwrapping, baking, texturing, and asset review in Unity. Delivered optimized assets suitable for real-time usage.
Education· 5
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