I'm Nicolas Willem, a 3D Artist specializing in real-time environments and hard-surface assets for games and simulation projects. I handle the full production pipeline from blockout to texturing, lighting, and in-engine integration. I thrive in collaborative teams and enjoy translating artistic direction into polished visuals that meet performance constraints. My experience spans modeling, UV mapping, shader work, and VFX, with a strong focus on consistent aesthetics and efficient workflows.

Nicolas Willem

I'm Nicolas Willem, a 3D Artist specializing in real-time environments and hard-surface assets for games and simulation projects. I handle the full production pipeline from blockout to texturing, lighting, and in-engine integration. I thrive in collaborative teams and enjoy translating artistic direction into polished visuals that meet performance constraints. My experience spans modeling, UV mapping, shader work, and VFX, with a strong focus on consistent aesthetics and efficient workflows.

Available to hire

I’m Nicolas Willem, a 3D Artist specializing in real-time environments and hard-surface assets for games and simulation projects. I handle the full production pipeline from blockout to texturing, lighting, and in-engine integration.

I thrive in collaborative teams and enjoy translating artistic direction into polished visuals that meet performance constraints. My experience spans modeling, UV mapping, shader work, and VFX, with a strong focus on consistent aesthetics and efficient workflows.

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate
Japanese
Beginner

Work Experience

Environment Artist at Corys
December 1, 2015 - December 1, 2015
Worked on creating immersive environments for various projects, utilizing skills in texture mapping, lighting, and rendering.
Animator 3D / VFX Artist at LittleField Studio
December 1, 2021 - December 1, 2021
Involved in the production of 3D animations and visual effects, focusing on character movement and realistic rendering.
Environment Artist at Corys
July 1, 2015 - November 8, 2025
Worked on the design and development of realistic 3D environments, focusing on the simulation of railways and other structures.
Animator 3D / VFX Artist at LittleFiddle Studio - Machinika Atlas
January 1, 2021 - January 1, 2021
Created engaging animations and visual effects for various projects, enhancing storytelling through visual media.
Environment Artist 3D at CORYS
February 1, 2025 - July 1, 2025
Creation and integration of realistic 3D environments for professional simulators, with asset optimization (modeling, UVs, textures) under strict performance constraints, and collaboration with the technical team to ensure visual and functional consistency of objects.
Animator 3D / VFX Artist at LittleField Studio
November 1, 2023 - June 1, 2024
Production of cutscene animations and in-game interactions; creation of VFX (shaders, particle systems) adapted to the artistic direction of the project; teamwork on Unity integration and artistic iteration based on tester feedback.
Receptionist & Security Guard at Catacombes de Paris
July 1, 2023 - August 1, 2023
Welcoming, guiding, and providing information to visitors in a sensitive heritage environment; monitoring spaces and enforcing safety rules to ensure a smooth and secure experience; managing visitor flows and collaborating with teams for an international audience.
Receptionist & Security Guard at Catacombes de Paris
July 1, 2024 - August 1, 2024
Continuing role focusing on visitor management, safety, and coordination with teams across periods, with direct contact to an international audience.
Animator 3D / VFX Artist at LittleField Studio - Machinika Atlas
November 1, 2023 - June 1, 2024
Responsible for animating all cutscenes in the game, creating the game's particle systems and shaders.
Reception and security agent at Catacombs of Paris
July 1, 2023 - August 1, 2024
Responsible for monitoring, welcoming visitors, and checking tickets.
Character Designer 2D/3D at Agence LevelUp.Com
May 1, 2023 - June 1, 2023
Design of a 2D and 3D mascot, modeling, texturing, and animation of the mascot, 3D creation of a dragon and wolves.

Education

Master en Arts Visuels at L'École de l'image
September 1, 2020 - June 1, 2022
Master at L'école de Jeu Vidéo Game Art
November 1, 2019 - November 1, 2020
Master 2 in Video Game Art at Institut de l’Internet et du Multimédia (IIM)
January 1, 2020 - January 1, 2025
Master 2 Video Game at IIM, Nanterre
November 1, 2020 - June 1, 2025
Design Thinker at Dthink Academy
November 1, 2021 - November 30, 2021
Student at Magic Makers, Paris
September 1, 2019 - June 1, 2020
Master 2 at Institut de l’Internet et du Multimédia (IIM)
January 1, 2020 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education