Nicolas Willem
I'm Nicolas Willem, a 3D Artist specializing in real-time environments and hard-surface assets for games and simulation projects.
About
I’m Nicolas Willem, a 3D Artist specializing in real-time environments and hard-surface assets for games and simulation projects. I handle the full production pipeline from blockout to texturing, lighting, and in-engine integration.
I thrive in collaborative teams and enjoy translating artistic direction into polished visuals that meet performance constraints. My experience spans modeling, UV mapping, shader work, and VFX, with a strong focus on consistent aesthetics and efficient workflows.
- 10 years' experience
- Joined August 2025
Skills· 12
Languages
- EnglishFluent
- FrenchFluent
- Spanish; CastilianIntermediate
- JapaneseBeginner
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
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Work experience· 11 roles
Creation and integration of realistic 3D environments for professional simulators, with asset optimization (modeling, UVs, textures) under strict performance constraints, and collaboration with the technical team to ensure visual and functional consistency of objects.
Continuing role focusing on visitor management, safety, and coordination with teams across periods, with direct contact to an international audience.
Responsible for animating all cutscenes in the game, creating the game's particle systems and shaders.
Education· 7
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