Available to hire
Hi, I’m Nicolas Willem, a hard-surface and environment artist focused on creating realistic, optimized 3D environments for simulators, games, and VFX. I enjoy turning concepts into polished assets and collaborating with cross-functional teams to ensure visuals meet both artistic and technical goals.
I bring solid experience with Blender, 3ds Max, ZBrush, Substance Painter/Designer, and real-time engines (Unreal and Unity). I specialize in high-to-low-poly pipelines, UVs, baking, and lighting, with a strong emphasis on performance without sacrificing quality.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
French
Fluent
Spanish; Castilian
Intermediate
Japanese
Beginner
Work Experience
Environment Artist at Corys
December 1, 2015 - December 1, 2015Worked on creating immersive environments for various projects, utilizing skills in texture mapping, lighting, and rendering.
Animator 3D / VFX Artist at LittleField Studio
December 1, 2021 - December 1, 2021Involved in the production of 3D animations and visual effects, focusing on character movement and realistic rendering.
Environment Artist at Corys
July 1, 2015 - November 8, 2025Worked on the design and development of realistic 3D environments, focusing on the simulation of railways and other structures.
Animator 3D / VFX Artist at LittleFiddle Studio - Machinika Atlas
January 1, 2021 - January 1, 2021Created engaging animations and visual effects for various projects, enhancing storytelling through visual media.
Environment Artist 3D at CORYS
February 1, 2025 - July 1, 2025Creation and integration of realistic 3D environments for professional simulators, with asset optimization (modeling, UVs, textures) under strict performance constraints, and collaboration with the technical team to ensure visual and functional consistency of objects.
Animator 3D / VFX Artist at LittleField Studio
November 1, 2023 - June 1, 2024Production of cutscene animations and in-game interactions; creation of VFX (shaders, particle systems) adapted to the artistic direction of the project; teamwork on Unity integration and artistic iteration based on tester feedback.
Receptionist & Security Guard at Catacombes de Paris
July 1, 2023 - August 1, 2023Welcoming, guiding, and providing information to visitors in a sensitive heritage environment; monitoring spaces and enforcing safety rules to ensure a smooth and secure experience; managing visitor flows and collaborating with teams for an international audience.
Receptionist & Security Guard at Catacombes de Paris
July 1, 2024 - August 1, 2024Continuing role focusing on visitor management, safety, and coordination with teams across periods, with direct contact to an international audience.
Education
Master en Arts Visuels at L'École de l'image
September 1, 2020 - June 1, 2022Master at L'école de Jeu Vidéo Game Art
November 1, 2019 - November 1, 2020Master 2 in Video Game Art at Institut de l’Internet et du Multimédia (IIM)
January 1, 2020 - January 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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