Hello!
I am a Game Developer from Argentina currently completing my degree at UADE. My journey is driven by a single passion: taking a concept and making it a functional reality within a game engine.
Since 2023, I have gained experience in both Unity and Unreal Engine, but I am now fully focused on Unreal Engine 5, mastering the workflow between C++ and Blueprints.
To further my growth, I am also solo-developing “Killing Streak”, a retro FPS project where I apply a “learn-by-doing” approach to tackle complex technical challenges.
I am passionate about the technical side of game design and always eager to adopt new workflows and best practices from experienced teams.
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Killing Streak is a fast-paced retro-style arcade FPS where time is your most valuable resource and enemies are your only lifeline.
Created perk system Black Ops 3 Zombies alike
Created a global spawner for different types of actors.
Integration of Niagara Systems and Wwise audio sounds for visual feedback.
Usage of Data Assets for perk types and different effects for Movement Actions
Created a customized movement handler for the request, execution and finish of each movement action.
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