Hello! I am a Game Developer from Argentina currently completing my degree at UADE. My journey is driven by a single passion: taking a concept and making it a functional reality within a game engine. Since 2023, I have gained experience in both Unity and Unreal Engine, but I am now fully focused on Unreal Engine 5, mastering the workflow between C++ and Blueprints. To further my growth, I am also solo-developing "Killing Streak", a retro FPS project where I apply a "learn-by-doing" approach to tackle complex technical challenges. I am passionate about the technical side of game design and always eager to adopt new workflows and best practices from experienced teams.

Nicolas Alici

Hello! I am a Game Developer from Argentina currently completing my degree at UADE. My journey is driven by a single passion: taking a concept and making it a functional reality within a game engine. Since 2023, I have gained experience in both Unity and Unreal Engine, but I am now fully focused on Unreal Engine 5, mastering the workflow between C++ and Blueprints. To further my growth, I am also solo-developing "Killing Streak", a retro FPS project where I apply a "learn-by-doing" approach to tackle complex technical challenges. I am passionate about the technical side of game design and always eager to adopt new workflows and best practices from experienced teams.

Available to hire

Hello!
I am a Game Developer from Argentina currently completing my degree at UADE. My journey is driven by a single passion: taking a concept and making it a functional reality within a game engine.

Since 2023, I have gained experience in both Unity and Unreal Engine, but I am now fully focused on Unreal Engine 5, mastering the workflow between C++ and Blueprints.

To further my growth, I am also solo-developing “Killing Streak”, a retro FPS project where I apply a “learn-by-doing” approach to tackle complex technical challenges.

I am passionate about the technical side of game design and always eager to adopt new workflows and best practices from experienced teams.

See more

Experience Level

Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Intermediate

Work Experience

Game Programmer at Pepola Private Limited
November 2, 2025 - February 2, 2026
Unreal Engine Developer Worked mainly as Gameplay Programmer on the development an action and RPG-style mechanics. My responsibilities included: Implementation of Inventory, Currency, and Crafting systems, using Data Tables, and communication between them with Interfaces. Creation of melee and magic combat systems using a Global Combat Component, allowing detection of player action and calling from interfaces the correct combat. Creation of an advanced Melee Combat System, including aerial combat, light/heavy attacks, and launch mechanics, adding different Anim Montages for each type. Implementation of defensive mechanics such as dodging and attack blocking. Development of basic enemy AI using Behavior Trees and Blackboard. Implementation of a simple save/load game system with Game Instance to mantain everything through sessions. Design and implementation of menu UI, inspired by Just Cause 3.

Education

Bachelor in Game Development at UADE - Universidad Argentina de la Empresa
January 1, 2022 - February 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Professional Services
    paper Killing Streak

    Killing Streak is a fast-paced retro-style arcade FPS where time is your most valuable resource and enemies are your only lifeline.

    Created perk system Black Ops 3 Zombies alike
    Created a global spawner for different types of actors.
    Integration of Niagara Systems and Wwise audio sounds for visual feedback.
    Usage of Data Assets for perk types and different effects for Movement Actions
    Created a customized movement handler for the request, execution and finish of each movement action.

    https://www.twine.net/signin

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