Sound artist and audio editor with 7+ years of experience across radio, archival restoration, post-production, and performance. Specialized in detailed audio editing, restoration, and multichannel sound work. Combines technical precision with artistic sensitivity in working with complex sonic material.

Nino Davadze

PRO

Sound artist and audio editor with 7+ years of experience across radio, archival restoration, post-production, and performance. Specialized in detailed audio editing, restoration, and multichannel sound work. Combines technical precision with artistic sensitivity in working with complex sonic material.

Available to hire

Sound artist and audio editor with 7+ years of experience across radio, archival restoration, post-production, and performance. Specialized in detailed audio editing, restoration, and multichannel sound work. Combines technical precision with artistic sensitivity in working with complex sonic material.

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Language

Georgian
Fluent
English
Fluent
German
Intermediate

Work Experience

Resident Sound Artist at Goethe-Institut Georgia, Kutaisi
January 1, 2024 - Present
Residency and sound art projects; collaborations with local artists; installations and performances.
Resident Sound Artist at Open Space Tbilisi
January 1, 2024 - Present
Sound installations and community sonic art projects.
Sound Artist at Found Sound Nation, USA
January 1, 2023 - December 31, 2023
International collaborations in sound art; field recordings and performances.
Sound Artist / Audio Editor / Music Producer at Independent / Freelance
January 1, 2018 - Present
Sound artist and audio editor with seven-plus years of experience across radio, archival restoration, post-production, and performance. Specializes in precise, multichannel sound design and archival preservation, balancing technical rigor with artistic sensitivity. Works on theatre sound design, film/post-production, and live art projects; collaborations include international festivals and composers.
Personal Assistant, Sound Editor, Stage Hand / Tech Support at Balhaus Prinzenallee Theater
January 1, 2025 - Present
Provided on-site operational support, sound editing, and technical assistance for performances.
Sound Editor / Post Producer at Freelance Music & Radio Production
January 1, 2018 - Present
Worked on radio broadcasts, archival restoration, post-production and sound editing with 7+ years of experience.
Game Sound Designer / Video Post Production at Freelance
January 1, 2023 - Present
Game sound design and video post production for freelance projects.

Education

Master of Sound Studies at Sonic Arts University der Künste Berlin - UDK
January 1, 2024 - April 1, 2026
Bachelor of Arts in Governance and Social Sciences at Free University of Tbilisi
January 1, 2014 - January 1, 2018
Sonic Arts / Sound Studies at University of the Arts Berlin (UdK)
January 1, 2024 - January 1, 2025
Ableton Live & Composition at Creative Education Studio
January 1, 2020 - January 1, 2021
BA Governance and Social Sciences at Free University of Tbilisi
January 1, 2014 - January 1, 2018
Sound Studies (Sonic Arts) at Universität der Künste Berlin (UdK)
January 1, 2024 - December 31, 2025
Creative Education Studio – Able to Live & Composition at Tbilisi
January 1, 2020 - December 31, 2021
BA in Governance and Social Sciences at Free University of Tbilisi
January 1, 2014 - December 31, 2018

Qualifications

Certified Abelton Live expert
November 17, 2021 - April 16, 2026
Master of Sound Studies, Sonic Arts
October 10, 2024 - April 17, 2026

Industry Experience

Media & Entertainment, Education, Professional Services, Other, Non-Profit Organization
    paper Field recordings in Lakhushdi village

    This project pushed me to the recording process which is not necessarily locked in the studio but rather expands to the unconventional space such as forest. The video is a documentation of one of the days me experimenting with materials surrounded by forest accoustics and unsterile environment.

    paper "12 Months" - Sound Design for hand-drawn animation

    The client approached me to develop a sound design for a series of hand-drawn animations that required a sensitive and carefully considered sonic language capable of supporting the visual narrative without overwhelming its subtlety. From the outset, it was clear that the expectation was not simply to “add sound,” but to translate the tactile and expressive qualities of the drawings into an equally nuanced auditory experience. The animations themselves were rich in texture, gesture, and rhythm, often emphasizing small movements, pauses, and imperfections, and the client wanted these qualities to be reflected in the sound. This meant working closely with micro-level details: the implied friction of surfaces, the weight and timing of gestures, and the spatial relationships between elements within the frame. Rather than relying on conventional or hyper-realistic Foley, the client encouraged an approach that balanced recognizability with abstraction, allowing the sound to feel organic and embodied while still maintaining a certain ambiguity.

    paper No Places - Sound Design for video game

    The AV piece/sound installation is a collaboration between two Georgian artists, Mananiko Kobakhidze (Animation) and Nino Davadze (Sound design / Sound Installation). The collaboration is based on an architectural environment inspired by Soviet bus stops, mostly built between 1950 and 1980. The multimedia experience talks about time, waiting, communication, and a sense of disconnection from space, along with internal anxiety and a pressure of time while waiting.