I'm Chloe Huang, an environment concept artist focused on sci-fi worldbuilding and visual development. I work primarily in 3D blockout and paint-over workflows, bringing environments from rough blockout to mood-driven, production-ready concepts. My work has spanned game and animation projects, including a VALORANT map project and freelance work with ByteDance

Noro Design

I'm Chloe Huang, an environment concept artist focused on sci-fi worldbuilding and visual development. I work primarily in 3D blockout and paint-over workflows, bringing environments from rough blockout to mood-driven, production-ready concepts. My work has spanned game and animation projects, including a VALORANT map project and freelance work with ByteDance

Available to hire

I’m Chloe Huang, an environment concept artist focused on sci-fi worldbuilding and visual development. I work primarily in 3D blockout and paint-over workflows, bringing environments from rough blockout to mood-driven, production-ready concepts. My work has spanned game and animation projects, including a VALORANT map project and freelance work with ByteDance

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Freelance Visual Development Artist (Project-Based) at Alva Vidas Training Agency
February 1, 2026 - Present
Created 10+ production-ready environment concepts for an in-development sci-fi game project using 3D blockout and paint-over workflows. Built 30+ curated visual reference sets to support lighting direction and visual alignment.
Freelance Environment Concept Artist (Project-Based) at Byte Dance
December 1, 2025 - February 1, 2026
Remote freelance role providing environment concept art for internal projects.
Environment Concept Artist — VALORANT Map Project at Godemics
April 1, 2023 - October 1, 2023
Developed 15+ environmental and architectural concepts for a VALORANT map project from ideation to production-ready development. Refined spatial layouts and gameplay readability through iterative design passes based on feedback and play testing needs. Produced rapid environmental iterations using Blender blockout and Photoshop paint-over workflows to support gameplay validation and visual direction.
Concept Art Intern at NetEase
July 1, 2020 - August 1, 2020
Created 30+ environmental and prop concepts sketches to support gameplay and narrative-driven content development. Supported visual development and production workflow for in-development game content.

Education

Bachelor of Fine Arts in Illustration at Art Center College of Design, Pasadena, CA
September 1, 2017 - August 1, 2022

Qualifications

Master of Science in Spatial Experience Design
September 1, 2023 - May 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Gaming