Experienced and results-driven Unity Game Developer with a strong focus on gameplay programming,
multiplayer systems, and mobile optimization. Proven track record of shipping free-to-play titles with scalable
and maintainable architecture using C#, Unity3D, and backend tools such as Firebase and PlayFab. Skilled in
developing real-time multiplayer features with Photon PUN, integrating third-party SDKs, and deploying live
operations using CI/CD pipelines. Adept at working in agile environments and collaborating with designers and
artists to craft immersive, performance-optimized experiences for iOS and Android platforms. Passionate
about game mechanics, user retention, and delivering polished, engaging player experiences.
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