Experienced and results-driven Unity Game Developer with a strong focus on gameplay programming, multiplayer systems, and mobile optimization. Proven track record of shipping free-to-play titles with scalable and maintainable architecture using C#, Unity3D, and backend tools such as Firebase and PlayFab. Skilled in developing real-time multiplayer features with Photon PUN, integrating third-party SDKs, and deploying live operations using CI/CD pipelines. Adept at working in agile environments and collaborating with designers and artists to craft immersive, performance-optimized experiences for iOS and Android platforms. Passionate about game mechanics, user retention, and delivering polished, engaging player experiences.

Nouman Ahmad

Experienced and results-driven Unity Game Developer with a strong focus on gameplay programming, multiplayer systems, and mobile optimization. Proven track record of shipping free-to-play titles with scalable and maintainable architecture using C#, Unity3D, and backend tools such as Firebase and PlayFab. Skilled in developing real-time multiplayer features with Photon PUN, integrating third-party SDKs, and deploying live operations using CI/CD pipelines. Adept at working in agile environments and collaborating with designers and artists to craft immersive, performance-optimized experiences for iOS and Android platforms. Passionate about game mechanics, user retention, and delivering polished, engaging player experiences.

Available to hire

Experienced and results-driven Unity Game Developer with a strong focus on gameplay programming,
multiplayer systems, and mobile optimization. Proven track record of shipping free-to-play titles with scalable
and maintainable architecture using C#, Unity3D, and backend tools such as Firebase and PlayFab. Skilled in
developing real-time multiplayer features with Photon PUN, integrating third-party SDKs, and deploying live
operations using CI/CD pipelines. Adept at working in agile environments and collaborating with designers and
artists to craft immersive, performance-optimized experiences for iOS and Android platforms. Passionate
about game mechanics, user retention, and delivering polished, engaging player experiences.

See more

Experience Level

Expert
Expert
Intermediate

Language

English
Advanced

Work Experience

Game Engineer at Raven Games
August 1, 2023 - Present
Designed and implemented modular gameplay systems using Unity 3D and C#, enabling scalable feature expansion across 2 mobile projects. Built dynamic player mechanics that increased session time by 22%. Integrated AdMob and IronSource mediation networks to improve monetization efficiency by 18%. Built and maintained CI/CD pipelines with Jenkins, Git, and backend tooling, reducing build errors by 30% and delivery time by 40%. Used Unity Profiler to identify and fix bottlenecks, reducing memory usage by 25% on Android and iOS devices. Collaborated with designers and artists to refine gameplay loops and balance features. Integrated Firebase Authentication and Firestore for secure login and cloud saves and supported live operations via Unity Addressables and Remote Config to enable rapid content updates without app releases.
Game Developer at Binary Brix
July 1, 2023 - October 3, 2025
Shipped 2 free-to-play mobile games using Unity and C#, achieving 1M+ downloads each with 4.2+ ratings on Google Play. Developed core gameplay mechanics and engagement loops, resulting in a 15% increase in day-7 retention. Integrated Firebase Analytics and PlayFab for backend (cloud save, economy, analytics, player profiles). Reduced app size by 20% and maintained 60 FPS on mid-tier Android devices through optimization techniques. Built internal dashboards for tracking user progression; adjustments led to a 12% increase in level completion rate. Collaborated with design, QA, and production teams to align features with user data.
Game Developer at SwoTech
August 1, 2022 - October 3, 2025
Developed real-time multiplayer gameplay using Photon PUN, including matchmaking, shooting mechanics, and synchronization. Created an NFT-based multiplayer prototype with Photon Chat, player trading, and in-game NFT marketplaces. Used Solidity to draft and test smart contracts for NFT minting, ownership, and blockchain-based transactions. Achieved average latency 70–100 ms across regional servers, ensuring responsive multiplayer experiences.
Game Developer at Page Portal
November 2, 2022 - October 3, 2025
Implemented Unity's new Input System across Android, iOS, and Steam, improving cross-platform functionality. Developed gameplay interactions using Unity Physics and Animator Controllers to support immersive experiences. Contributed to iterative development cycles, improving QA turnaround time by 20% through bug tracking and fixes.

Education

Bachelor's in Computer Science (BScS) at University of Central Punjab (UCP)
September 1, 2016 - October 2, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet