Audio enthusiast and sound designer with over six years of experience producing, recording, mixing and mastering original music, alongside four years of sound design focused on interactive media and games. Experienced in creating sound designs for environmental soundscapes, foley, weapons, and creatures. Proficient in industry-standard DAWs and middleware, including Reaper, Ableton Live, FMOD and Wwise.

Michael O'Shaughnessy

Audio enthusiast and sound designer with over six years of experience producing, recording, mixing and mastering original music, alongside four years of sound design focused on interactive media and games. Experienced in creating sound designs for environmental soundscapes, foley, weapons, and creatures. Proficient in industry-standard DAWs and middleware, including Reaper, Ableton Live, FMOD and Wwise.

Available to hire

Audio enthusiast and sound designer with over six years of experience producing, recording, mixing and mastering original
music, alongside four years of sound design focused on interactive media and games. Experienced in creating sound designs
for environmental soundscapes, foley, weapons, and creatures. Proficient in industry-standard DAWs and middleware, including
Reaper, Ableton Live, FMOD and Wwise.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Work Experience

Sound Designer at Determinist Studios
August 1, 2026 - Present

Education

Bachelor of Arts (Honours) in Popular Music at Munster Technological University
September 1, 2022 - June 1, 2025
Certificate in Sound Design and Interactive Media at Dundalk Institute of Technology
February 1, 2026 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Travel & Hospitality, Computers & Electronics, Gaming
    Sound Design/FMOD Implementation Portfolio (August 2026)
    Sound Design Section 0:00 - Arcane Sound Redesign (Sci-fi, Stylistic, Weapons, Close Combat, Foley, Ambience, VO Editing) 0:26 - Alien: Romulus Sound Redesign (Horror, Creature Design, Stingers, Ambience) 0:56 - The Witcher Sound Design (Fantasy, Swords, Gore, Magic/Spells, Foley) 1:02 - Devil May Cry Sound Redesign (Action, Pistols, Weapons Handling, Gunshots, Flare) FMOD Section 1:15 - Day/Night Cycle (Dockside Environment, Scatterer Instrument, Modulation/Automation, 3D Objects, Improved Spatializer, LFOs, Filters) 2:15 - Fusion Rifle (Equip, Charge/Hold/Fire, Dry Fire, Reload Logic auto/manual reload, no reserves or mag is full - cannot reload]) video

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