Available to hire
I am a gameplay/graphics programmer, technical artist, looking for a full-time job.
My professional work has mostly been in the area of VR/AR software developing for both Meta Quest and VisionOS using Unity and Unreal Engine.
My personal projects include games made with friends and my own raytracer and shaders.
I got a Bachelor degree in Computer Science from USTC in 2023 and a Master degree in Game Development from RIT in 2025
Language
English
Fluent
Work Experience
Gameplay Engineer at Ylem Studio
May 1, 2025 - PresentDeveloped gameplay systems and interactive mechanics for a VR puzzle game using the Oculus branch of Unreal Engine 5, an open-source VR-optimized UE5 build. Implemented VR interactions, physics-based manipulation, and puzzle logic using Blueprints and C++. Designed modular gameplay systems that support multiple player-driven solutions and emergent gameplay. Optimized gameplay performance, memory usage, and interaction responsiveness for both standalone VR and PCVR platforms.
Augmented Reality Software Engineer at Magic Spell Studio
January 1, 2024 - April 1, 2025Developed an AR windowed application using Unity for Apple Vision Pro to be used in medical fields. Worked with designers to implement complex UI/UX systems to meet client’s needs. Worked with data engineers to migrate data from FHIR server to an AR application. Using SwiftUI, ARKit, Compositor Services, and RealityKit to develop an AR immersive application for Apple Vision Pro to be used in medical research. Separated the main thread of the program into multiple threads and improved overall speed by 30%.
Education
Master of Science in Game Design and Development at Rochester Institute of Technology
August 1, 2023 - May 1, 2025Bachelor of Engineering in Computer Science at University of Science and Technology of China
September 1, 2019 - June 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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