I am a gameplay/graphics programmer, technical artist, looking for a full-time job. My professional work has mostly been in the area of VR/AR software developing for both Meta Quest and VisionOS using Unity and Unreal Engine. My personal projects include games made with friends and my own raytracer and shaders. I got a Bachelor degree in Computer Science from USTC in 2023 and a Master degree in Game Development from RIT in 2025

Noya Cai

I am a gameplay/graphics programmer, technical artist, looking for a full-time job. My professional work has mostly been in the area of VR/AR software developing for both Meta Quest and VisionOS using Unity and Unreal Engine. My personal projects include games made with friends and my own raytracer and shaders. I got a Bachelor degree in Computer Science from USTC in 2023 and a Master degree in Game Development from RIT in 2025

Available to hire

I am a gameplay/graphics programmer, technical artist, looking for a full-time job.
My professional work has mostly been in the area of VR/AR software developing for both Meta Quest and VisionOS using Unity and Unreal Engine.
My personal projects include games made with friends and my own raytracer and shaders.
I got a Bachelor degree in Computer Science from USTC in 2023 and a Master degree in Game Development from RIT in 2025

See more

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Gameplay Engineer at Ylem Studio
May 1, 2025 - Present
Developed gameplay systems and interactive mechanics for a VR puzzle game using the Oculus branch of Unreal Engine 5, an open-source VR-optimized UE5 build. Implemented VR interactions, physics-based manipulation, and puzzle logic using Blueprints and C++. Designed modular gameplay systems that support multiple player-driven solutions and emergent gameplay. Optimized gameplay performance, memory usage, and interaction responsiveness for both standalone VR and PCVR platforms.
Augmented Reality Software Engineer at Magic Spell Studio
January 1, 2024 - April 1, 2025
Developed an AR windowed application using Unity for Apple Vision Pro to be used in medical fields. Worked with designers to implement complex UI/UX systems to meet client’s needs. Worked with data engineers to migrate data from FHIR server to an AR application. Using SwiftUI, ARKit, Compositor Services, and RealityKit to develop an AR immersive application for Apple Vision Pro to be used in medical research. Separated the main thread of the program into multiple threads and improved overall speed by 30%.

Education

Master of Science in Game Design and Development at Rochester Institute of Technology
August 1, 2023 - May 1, 2025
Bachelor of Engineering in Computer Science at University of Science and Technology of China
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate