Next availability:
May 4, 2026
I am a Unity3D Developer with over 3 years of experience building real-time simulations, interactive training tools, and game-ready systems, primarily in the energy sector. I design robust gameplay systems, AI-driven content pipelines, and optimized 3D scenes that feel responsive and immersive.
I’m transitioning toward the video game industry, bringing deep expertise in C#, OOP, simulation logic, and content workflows. I love crafting engaging mechanics, immersive experiences, and polished interactive products, and I’m eager to contribute to a collaborative game development team with a strong visual sensibility.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Unity3D Developer at Westinghouse
July 1, 2022 - PresentUnity3D simulations for energy-related applications, training simulators and interactive educational tools; collaborated with cross-functional teams to gather requirements and implement features according to project specifications; utilized AI for audio narration and avatar-based audio generation to enhance realism and interactivity.
Graphic Materials Designer at Westinghouse
July 1, 2022 - PresentCreated and designed graphic materials for projects related to the energy industry, including promotional material, corporate presentations, infographics, and social media content; worked closely with internal teams and clients to meet design needs, maintaining high quality and brand consistency; integrated emerging technologies in design, including AI for audio narration and avatar creation for audio content; contributed to creative strategies and met tight deadlines.
Graphic Designer and Motion Graphics at Westinghouse
July 1, 2022 - PresentCreated and designed graphic materials for a wide range of projects related to the energy industry, including promotional material, corporate presentations, infographics, and social media content. Used Adobe Photoshop, Illustrator, and After Effects to create masks, motion graphics, and other visual elements. Worked closely with internal teams and clients to understand and meet design needs, maintaining quality and brand consistency. Integrated emerging technologies, including AI for audio narration and avatar creation for audio content, enhancing efficiency and innovation. Participated in developing and implementing creative strategies for visual communication and managed time/resources to meet deadlines.
Unity3D Developer at WESTINGHOUSE / TECNATOM
September 1, 2021 - PresentDesigned and developed real-time 3D simulation environments in Unity3D for nuclear energy training applications, applying core game-dev patterns (state machines, event systems, component architecture). Implemented AI-driven audio narration and avatar generation pipelines, integrating them into interactive 3D scenes to enhance user engagement and realism. Collaborated in cross-functional teams using Agile workflows to gather requirements, iterate on gameplay-like interaction systems, and deliver features on schedule. Optimised 3D scene performance through profiling, LOD management, and shader tuning — skills directly applicable to real-time game environments.
Graphic Designer & Motion Graphics at WESTINGHOUSE / TECNATOM
September 1, 2022 - PresentCreated motion graphics, UI assets, and promotional visuals using Adobe After Effects, Illustrator, and Photoshop — building a strong visual design foundation applicable to game UI/UX. Integrated AI tools for avatar-based content generation, improving production efficiency and setting up scalable asset pipelines. Delivered visual communication solutions aligned with brand standards under tight deadlines across multiple concurrent projects.
Unity3D Developer (Internship) at TECNATOM
September 1, 2020 - September 1, 2021Built first Unity3D projects within nuclear simulator pipelines, gaining hands-on experience in 3D modelling, scene design, and interactive programming in C#. Developed UI prototypes and audio-integrated experiences as part of multidisciplinary simulation development teams.
Education
Master in Unity Official Video Game Programming at MADRID, SPAIN
January 11, 2030 - February 14, 2026Master in Unity Official Video Game Programming at Madrid, Spain
January 11, 2030 - February 14, 2026Course in Unity/Video Game Programming at CICE, The School of New Technologies
August 1, 2020 - July 1, 2021Master in Unity – Official Video Game Programming & Computer Programming at Unity Technologies
January 11, 2030 - April 17, 2026CPC – Professional Cooking Course at ESHOB – School of Cooking & Catering, Barcelona
January 11, 2030 - April 17, 2026Qualifications
CICE, The School of New Technologies
August 1, 2020 - July 1, 2021Unity Certified User: Programmer
January 11, 2030 - April 17, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Energy & Utilities, Manufacturing, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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