Process-oriented Game Developer based in Dublin, transitioning from a successful 9-year career in multinational operations into the games industry. I leverage a strong foundation in complex problem-solving, quality control, and teamwork to build engaging digital experiences. Currently developing independent projects using Unity, Godot, and RPG Maker. Passionate about system design, structuring comprehensive Game Design Documents (GDDs), and bringing creative ideas to life with a rigorous, player-first mindset

Matheus Ganancio

Process-oriented Game Developer based in Dublin, transitioning from a successful 9-year career in multinational operations into the games industry. I leverage a strong foundation in complex problem-solving, quality control, and teamwork to build engaging digital experiences. Currently developing independent projects using Unity, Godot, and RPG Maker. Passionate about system design, structuring comprehensive Game Design Documents (GDDs), and bringing creative ideas to life with a rigorous, player-first mindset

Available to hire

Process-oriented Game Developer based in Dublin, transitioning from a successful 9-year career in multinational operations into the games industry. I leverage a strong foundation in complex problem-solving, quality control, and teamwork to build engaging digital experiences. Currently developing independent projects using Unity, Godot, and RPG Maker. Passionate about system design, structuring comprehensive Game Design Documents (GDDs), and bringing creative ideas to life with a rigorous, player-first mindset

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