I'm Marco Bustos, an experienced manager and lead sound designer with a passion for sound design. I thrive on building immersive audio environments and leading teams to deliver high-quality sound for a wide range of projects. I stay on top of industry trends, collaborate closely with producers and directors, and develop standards and best practices to ensure consistency and efficiency across projects, including work on Riot Games titles and League of Legends assets.

Marco Bustos

I'm Marco Bustos, an experienced manager and lead sound designer with a passion for sound design. I thrive on building immersive audio environments and leading teams to deliver high-quality sound for a wide range of projects. I stay on top of industry trends, collaborate closely with producers and directors, and develop standards and best practices to ensure consistency and efficiency across projects, including work on Riot Games titles and League of Legends assets.

Available to hire

I’m Marco Bustos, an experienced manager and lead sound designer with a passion for sound design. I thrive on building immersive audio environments and leading teams to deliver high-quality sound for a wide range of projects.

I stay on top of industry trends, collaborate closely with producers and directors, and develop standards and best practices to ensure consistency and efficiency across projects, including work on Riot Games titles and League of Legends assets.

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Language

English
Fluent

Work Experience

Sr. Sound Designer at Riot Games
January 1, 2023 - Present
Led a team of sound designers in creating and implementing sound designs for a wide range of projects, including Skins, HUDs, Skin Events and Outsourcing. Developed and maintained sound design standards and best practices for consistency and quality. Collaborated with producers, directors, and other team members to understand project requirements and deliver sound designs that meet or exceed expectations. Managed project timelines and budgets to ensure on-time delivery and cost-effectiveness. Stayed current on industry trends and technologies to continuously improve sound design processes and techniques.
Sr. Sound Designer at Riot Games
December 31, 2024 - Present
Led a team of sound designers in creating and implementing sound designs for a wide range of projects, including Skins, Huds, Skin Events and Outsourcing. Developed and maintained sound design standards and best practices for the team to ensure consistency and quality. Collaborated with producers, directors, and other team members to understand project requirements and deliver sound designs that meet or exceed expectations. Managed project timelines and budgets to ensure on-time delivery and cost-effectiveness. Stayed current on industry trends and technologies to continuously improve sound design processes and techniques.
Manager of Sound Design at Riot Games
January 1, 2023 - October 21, 2025
Led a team of sound designers in creating and implementing sound designs for a wide range of projects, including Skins, Huds, Skin Events and Outsourcing. Developed and maintained sound design standards and best practices for the team to ensure consistency and quality. Collaborated with producers, directors, and other team members to understand project requirements and deliver sound designs that meet or exceed expectations. Managed project timelines and budgets to ensure on-time delivery and cost-effectiveness. Stayed current on industry trends and technologies to continuously improve sound design processes and techniques.
Interim Audio Director / Sr. Sound Designer at Riot Games
January 1, 2020 - October 21, 2025
Created and implemented sound designs for various products, including meatgame, personalized content, VO design, champion cards, etc. Worked closely with team members to understand project requirements and deliver sound designs that meet discipline expectations in craft from me and the vendors we work with. Managed composers and sound design vendors to create original music and sound effects for playmats, pets and other parts of the game. Edited and mixed audio tracks to achieve the desired sound quality and balance. Provided technical support and troubleshooting for sound design in Unity and Wwise.
Re-Recording Mixer / ADR Recording Engineer at Freelance / TV & Anime
December 29, 2002 - June 19, 2011
Mixed various segments for TV and Anime. Recorded VO for commercials, promos, and ADR. Served as Recording Engineer for film and Anime programs.

Education

Certification of Audio Engineering at Los Angeles Recording Workshop, CA
January 11, 2030 - September 26, 2025
Certification of Audio Engineering at Los Angeles Recording Workshop, CA
January 11, 2030 - October 21, 2025

Qualifications

Certification of Audio Engineering
January 11, 2030 - September 26, 2025
Certification of Audio Engineering
January 11, 2030 - October 21, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other