I’m a 2D animator and illustrator specializing in expressive, stylized character animation for games and social media.
I focus on creating animations that feel dynamic, readable, and full of personality — from idle loops and combat animations to short-form content designed to grab attention.
My background in animation and quality assurance allows me to deliver work that is both creative and production-ready, with attention to timing, clarity, and detail.
I’m comfortable working with references, building from rough ideas, or contributing creatively to bring a concept to life.
What I can help you with:
– Character animation (idle, combat, loops)
– Short animations for social media
– Illustration & character design
– Animation cleanup and polish
If you’re looking for someone reliable, collaborative, and focused on strong visual storytelling, feel free to reach out.
Experience Level
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Work Experience
Education
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- 2D animation (hand-drawn, clean line work, character-focused)
- 3D animation (character performance, locomotion, and action)
- Scene-based animation demonstrating staging and visual storytelling
Animation demo reel showcasing both 2D and 3D work across a variety of styles and production contexts.
This project highlights my ability to bring characters and scenes to life through strong fundamentals in timing, posing, and motion clarity, with a focus on expressive and readable animation.
What’s included:
Tools used:
Autodesk Maya, Photoshop, Premiere Pro, and Unreal Engine
From concept to final render, I handled animation, scene setup, and editing to create polished, presentation-ready sequences suitable for games and digital media.
- Big Band (Skullgirls)
- Abigail (Street Fighter)
- Juggernaut (Marvel vs Capcom)
- Timing — rhythm, weight, and animation flow
- Posing — strong, readable keyframes
- Silhouette — clarity and visual readability in motion
Video breakdown analyzing idle animations from iconic fighting game characters, with a focus on clarity, personality, and visual impact. This project explores three distinct examples:
Through detailed commentary, I break down:
The goal of this analysis is to highlight what makes idle animations feel alive, expressive, and instantly recognizable, even without player input.
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