I’m a 2D animator and illustrator specializing in expressive, stylized character animation for games and social media.
I focus on creating animations that feel dynamic, readable, and full of personality — from idle loops and combat animations to short-form content designed to grab attention.
My background in animation and quality assurance allows me to deliver work that is both creative and production-ready, with attention to timing, clarity, and detail.
I’m comfortable working with references, building from rough ideas, or contributing creatively to bring a concept to life.
What I can help you with:
– Character animation (idle, combat, loops)
– Short animations for social media
– Illustration & character design
– Animation cleanup and polish
If you’re looking for someone reliable, collaborative, and focused on strong visual storytelling, feel free to reach out.
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This piece combines AI-generated imagery with hands-on artistic direction and animation. I curated and edited the strongest elements from multiple generated images, refining them in Photoshop to create a cohesive and visually balanced composition.
I then brought the scene to life by animating environmental effects (FX), adding motion, atmosphere, and depth. This project showcases my ability to turn raw visual ideas into polished, production-ready assets, blending AI tools with strong composition, editing, and animation skills.
A hand-drawn 2D animation showcasing fluid motion and expressive storytelling. Built using Photoshop for character illustration, Unreal for frame-by-frame animation, and Premiere Pro for editing and timing.
I highlight how subtle shifts in timing and spacing create weight, personality, and appeal—skills directly applicable to character animation, game animation polish, and iteration workflows. This piece also reflects my ability to present technical concepts in a clear, engaging format.
- 2D animation (hand-drawn, clean line work, character-focused)
- 3D animation (character performance, locomotion, and action)
- Scene-based animation demonstrating staging and visual storytelling
Animation demo reel showcasing both 2D and 3D work across a variety of styles and production contexts.
This project highlights my ability to bring characters and scenes to life through strong fundamentals in timing, posing, and motion clarity, with a focus on expressive and readable animation.
What’s included:
Tools used:
Autodesk Maya, Photoshop, Premiere Pro, and Unreal Engine
From concept to final render, I handled animation, scene setup, and editing to create polished, presentation-ready sequences suitable for games and digital media.
- Big Band (Skullgirls)
- Abigail (Street Fighter)
- Juggernaut (Marvel vs Capcom)
- Timing — rhythm, weight, and animation flow
- Posing — strong, readable keyframes
- Silhouette — clarity and visual readability in motion
Video breakdown analyzing idle animations from iconic fighting game characters, with a focus on clarity, personality, and visual impact. This project explores three distinct examples:
Through detailed commentary, I break down:
The goal of this analysis is to highlight what makes idle animations feel alive, expressive, and instantly recognizable, even without player input.
Hire EDWIN FRANCO today
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