I’m a 2D animator and illustrator specializing in expressive, stylized character animation for games and social media. I focus on creating animations that feel dynamic, readable, and full of personality — from idle loops and combat animations to short-form content designed to grab attention. My background in animation and quality assurance allows me to deliver work that is both creative and production-ready, with attention to timing, clarity, and detail. I’m comfortable working with references, building from rough ideas, or contributing creatively to bring a concept to life. What I can help you with: – Character animation (idle, combat, loops) – Short animations for social media – Illustration & character design – Animation cleanup and polish If you’re looking for someone reliable, collaborative, and focused on strong visual storytelling, feel free to reach out.

EDWIN FRANCO

I’m a 2D animator and illustrator specializing in expressive, stylized character animation for games and social media. I focus on creating animations that feel dynamic, readable, and full of personality — from idle loops and combat animations to short-form content designed to grab attention. My background in animation and quality assurance allows me to deliver work that is both creative and production-ready, with attention to timing, clarity, and detail. I’m comfortable working with references, building from rough ideas, or contributing creatively to bring a concept to life. What I can help you with: – Character animation (idle, combat, loops) – Short animations for social media – Illustration & character design – Animation cleanup and polish If you’re looking for someone reliable, collaborative, and focused on strong visual storytelling, feel free to reach out.

Available to hire

I’m a 2D animator and illustrator specializing in expressive, stylized character animation for games and social media.

I focus on creating animations that feel dynamic, readable, and full of personality — from idle loops and combat animations to short-form content designed to grab attention.

My background in animation and quality assurance allows me to deliver work that is both creative and production-ready, with attention to timing, clarity, and detail.

I’m comfortable working with references, building from rough ideas, or contributing creatively to bring a concept to life.

What I can help you with:
– Character animation (idle, combat, loops)
– Short animations for social media
– Illustration & character design
– Animation cleanup and polish

If you’re looking for someone reliable, collaborative, and focused on strong visual storytelling, feel free to reach out.

See more

Experience Level

Expert
Intermediate

Language

English
Fluent
French
Fluent
Spanish; Castilian
Fluent

Work Experience

Illustrator at Independent Contractor
October 1, 2022 - October 31, 2022
Delivered stylized illustrations tailored to project needs, with a focus on clear communication, revisions, and meeting deadlines.
Gameplay Animator at Campus ADN
March 30, 2026 - Present
Gameplay Animator at Campus ADN
April 1, 2022 - July 31, 2026
Animated various characters and assets for published video game (https://store.steampowered.com/app/2137740/Forbidden_Escape/)

Education

3D ANIMATION FOR VIDEO GAMES at Campus ADN
September 1, 2021 - July 31, 2022
VISUAL ARTS at Marie Victorin
September 1, 2007 - June 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Animation Demo reels

    Animation demo reel showcasing both 2D and 3D work across a variety of styles and production contexts.

    This project highlights my ability to bring characters and scenes to life through strong fundamentals in timing, posing, and motion clarity, with a focus on expressive and readable animation.

    What’s included:

    • 2D animation (hand-drawn, clean line work, character-focused)
    • 3D animation (character performance, locomotion, and action)
    • Scene-based animation demonstrating staging and visual storytelling

    Tools used:
    Autodesk Maya, Photoshop, Premiere Pro, and Unreal Engine

    From concept to final render, I handled animation, scene setup, and editing to create polished, presentation-ready sequences suitable for games and digital media.


    paper Animation idle lesson - HW characters

    Video breakdown analyzing idle animations from iconic fighting game characters, with a focus on clarity, personality, and visual impact. This project explores three distinct examples:

    • Big Band (Skullgirls)
    • Abigail (Street Fighter)
    • Juggernaut (Marvel vs Capcom)

    Through detailed commentary, I break down:

    • Timing — rhythm, weight, and animation flow
    • Posing — strong, readable keyframes
    • Silhouette — clarity and visual readability in motion

    The goal of this analysis is to highlight what makes idle animations feel alive, expressive, and instantly recognizable, even without player input.