- Game Designer
- Game Developer
- Programmer
- +2
Ofek Eshed
- Tel Aviv-Yafo, Israel
- 1 project
I’m Ofek Eshed, a Unity game developer focused on gameplay programming, AI, and building complex gameplay systems.
About
I’m Ofek Eshed, a Unity game developer focused on gameplay programming, AI, and building complex gameplay systems. I enjoy turning modular design into reliable, fun mechanics—whether that’s roguelike bosses with distinct patterns, turn-based combat with physics-driven interactions, or adaptive enemy AI that responds to the player.
In parallel with indie development, I also bring a strong QA/automation background from Elbit Systems, where I co-developed a Cypress automation framework that significantly reduced regression time before releases. This combination of gameplay engineering and test-driven thinking helps me debug faster, prevent issues earlier, and create smoother player experiences end-to-end.
- Joined November 2026
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
Projects · 1
Work experience
Designed, developed, and worked on publishing complete games across 2D and 3D genres using Unity and Godot. Recent projects include a Godot 2D sidescroller roguelike with modular 10+ boss architecture and a robust save/load system; a Godot 2D tower defense with modular tower behaviors and flexible upgrade systems; a Unity 2D co-op multiplayer arena shooter using Netcode for GameObjects and a custom raycast-based navigation; Unity physics-driven turn-based combat; a Unity 3D arena fighter with adaptive AI and a modular combo-tree inspired by Absolver; and a Unity survival exploration game with an exploration-based minimap and custom pixel-art visuals.
Developed multiple Unity and Godot games (2D and 3D) including a Godot 2D sidescroller roguelike with modular boss architecture and a comprehensive save/load system, a Godot 2D tower defense with modular towers and upgrade frameworks, a Unity 2D co-op multiplayer arena shooter using Netcode for GameObjects and custom raycast-based navigation, and Unity turn-based combat plus a 3D arena fighter with adaptive enemy AI, modular combo trees, and flexible animation transitions. Also built an exploration-driven Unity survival minimap (procedural reveal) and created visual assets using pixel art.
Co-developed a Cypress automation system from scratch alongside another QA engineer, creating reusable JavaScript functions and automating ~90% of regression tests. Reduced pre-release testing time from over 3 days to a few hours, enabling same-day releases. Performed manual testing of complex logistics systems, investigated and documented bugs in Jira, collaborated with developers and product managers to clarify requirements and prevent feature conflicts, provided technical support to customers, and trained incoming QA engineers in testing and automation.
Education
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