I’m a motivated 3D Artist with experience in 3D modelling for weapons, armour sets and props, equipped with skills across the full 3D production pipeline.
With over eight years of experience in the fast-paced real estate industry, I thrive under high-pressure environments, tight deadlines, and collaboration with clients from diverse cultural and professional backgrounds. I bring strong communication skills, reliability, and a mature professional approach to every project, and I’m always curious, a quick learner, and detail-oriented to ensure accuracy and high quality in all content.
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Experience Level
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• Designed and sculpted a hero creature in ZBrush, taking the asset
from initial silhouettes through to a fully detailed high-poly sculpt.
• Focused on strong silhouette readability, proportion and visual
storytelling throughout the design process.
• Set up materials and lighting for presentation, producing final still
images, turntables, and a short showcase reel.
• Documented the full workflow as a practice-based project, including
research, design development, sculpting methodology and final
presentation assets.
• Full production pipeline: reference, design refinement, high poly, low
poly, UV, baking, texturing, rendering.
• Hard-surface pipeline.
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