• Designed and sculpted a hero creature in ZBrush, taking the asset
from initial silhouettes through to a fully detailed high-poly sculpt.
• Focused on strong silhouette readability, proportion and visual
storytelling throughout the design process.
• Set up materials and lighting for presentation, producing final still
images, turntables, and a short showcase reel.
• Documented the full workflow as a practice-based project, including
research, design development, sculpting methodology and final
presentation assets.
- 3D Modeler



