I'm Olaf Mayer, a 2D Game Artist based in Bristol with 15+ years of experience creating art for games. I’m passionate about bringing ideas to life through illustration, animation, and concept art, delivering game-ready assets across multiple platforms. I collaborate closely with art directors and stakeholders to refine visuals and ensure assets perform well on a range of devices. Besides design I also work closely with developers to integrate assets directly in engine making sure they perform aesthetically as well as technically. My work spans mobile, PC, and console titles, with hands-on experience in Unity and Unreal Engine. I enjoy crafting engaging visuals, motion graphics for interfaces, and polished art directions that align with a game's creative vision.

Olaf Mayer

I'm Olaf Mayer, a 2D Game Artist based in Bristol with 15+ years of experience creating art for games. I’m passionate about bringing ideas to life through illustration, animation, and concept art, delivering game-ready assets across multiple platforms. I collaborate closely with art directors and stakeholders to refine visuals and ensure assets perform well on a range of devices. Besides design I also work closely with developers to integrate assets directly in engine making sure they perform aesthetically as well as technically. My work spans mobile, PC, and console titles, with hands-on experience in Unity and Unreal Engine. I enjoy crafting engaging visuals, motion graphics for interfaces, and polished art directions that align with a game's creative vision.

Available to hire

I’m Olaf Mayer, a 2D Game Artist based in Bristol with 15+ years of experience creating art for games. I’m passionate about bringing ideas to life through illustration, animation, and concept art, delivering game-ready assets across multiple platforms. I collaborate closely with art directors and stakeholders to refine visuals and ensure assets perform well on a range of devices. Besides design I also work closely with developers to integrate assets directly in engine making sure they perform aesthetically as well as technically.

My work spans mobile, PC, and console titles, with hands-on experience in Unity and Unreal Engine. I enjoy crafting engaging visuals, motion graphics for interfaces, and polished art directions that align with a game’s creative vision.

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Language

English
Fluent

Work Experience

Senior 2D Artist at Mythical Games
January 1, 2022 - Present
Created 2D art assets and illustrations for F2P mobile games. Animated UI elements and implemented VFX. Developed concept art and visual designs for new features. Produced game-ready artwork optimized for performance across devices and resolutions. Worked with art directors and stakeholders to refine artwork based on feedback. Delivered high-quality assets within tight monthly production cycles.
Senior 2D Artist at Auroch Digital
January 1, 2021 - December 31, 2022
Created visual art and illustrations for PC and console game. Developed animations and motion graphics for game interface. Illustrated game-ready assets consistent with the game's artistic vision. Built custom visual effects and shaders. Provided art direction and mentorship to junior artists. Delivered all artwork under tight deadline restrictions.
Senior Game Artist at SG Digital (Light & Wonder)
January 1, 2015 - December 31, 2021
Created motion designs and concept art to explore art direction for slot games and casino table games. Developed visual styles and illustrations for multiple game titles. Animated and illustrated game-ready assets in line with brand guidelines. Created artwork that aligned the game's look and feel with creative vision. Collaborated with art directors and developers throughout production.
2D Animator and Artist at Brown Bag Films
January 1, 2013 - December 31, 2014
Created 2D character animation on the show Newsbag. Illustrated props and assets for various sets and backgrounds. Worked as a 2D Artist on Bing Bunny, creating assets and developing color scripts to ensure visual consistency. Met production schedules while maintaining high-quality animation and illustration work across projects.
2D Game Artist at Neon Play
January 1, 2011 - December 31, 2013
Created concept art for 2D and 3D mobile game projects. Designed and illustrated in-game art assets and visual elements. Worked on animated trailers and crafted storyboards to communicate game narratives. Contributed to level design and visual development across multiple mobile titles.
Senior UI/ UX Artist at Mythical Games
January 1, 2022 - Present
Designed and developed UI assets for F2P mobile games. Collaborated with developers to integrate UI in Unity engine. White boxed features in Unity. Animated and implemented VFX for the UI. Reiterated designs and artwork based on feedback from stakeholders. Optimized assets for performance across devices and various resolutions. Designed UX flow for new features that integrate into existing UX. Worked with libraries and components in Figma. Delivered work in line with very tight monthly update cycle.
Senior UI Artist at SG Digital
January 1, 2015 - January 1, 2021
Designed UX layouts and UI styles for slot games and casino table games. Created motion designs and concept art to explore art direction of games. Animated and illustrated game-ready assets in line with brand guidelines. Collaborated closely with developers and directors to align the game's look and feel with the creative vision.
Senior UI/ UX Artist at Auroch Digital
January 1, 2021 - January 1, 2022
Set up UX flow in Figma for PC and console game. Drove visual art production of user interface assets. Made sure UI is consistent with the game's artistic vision and technical constraints in collaboration with designers, developers, and directors. Developed and integrated UI animations in UMG. Set up and implemented UI in Unreal engine and build custom shaders. Provided mentorship and guidance to junior UI artists and organised work loads. Delivered all work under tight deadline restrictions.

Education

MA Animation at UWE, Bristol
January 11, 2030 - January 1, 2009
Bachelor of Arts (B.A.) Media at University of Ravensburg
January 11, 2030 - January 1, 2006
MA Animation at University of the West of England (UWE), Bristol
January 11, 2030 - January 1, 2009
Bachelor of Arts (B.A.) Media at University of Ravensburg
January 11, 2030 - January 1, 2006
MA Animation at UWE, Bristol
January 11, 2030 - January 1, 2009
Bachelor of Arts (B.A.) Media, 2.1 at University Ravensburg
January 11, 2030 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Warhammer 40k Boltgun

    I owned and delivered the whole user interface for Boltgun, from conception to integration. I developed the UX flow and also illustrated all the artwork for the frontend and the in game hud. I implemented assets directly in Unreal engine and also build some custom shaders for VFX and animation. I worked closely with developers, stakeholders and directors to make sure things are functional and in line with the intended art direction. Besides managing my own work load I also mentored a junior UI artist and gave direction and reviewed their work.