Hi, I’m Olatz Castaño (they/them). I’m a software engineer and game developer based in Bilbao, in the Basque Country. My work blends gameplay programming with tooling and rendering, across Unity, Blender, Node.js, and cloud deployments. I enjoy shipping robust features from prototyping to production and I’m comfortable collaborating with designers, artists, and writers to turn ideas into polished experiences. I’m driven by clean code, scalable systems, and delightful user experiences. I’ve worked across small teams and larger product groups, contributing to both engine/tooling development and game systems, with a focus on collaboration, continuous testing, and delivering value to players and stakeholders alike.

Olatz Castaño

Hi, I’m Olatz Castaño (they/them). I’m a software engineer and game developer based in Bilbao, in the Basque Country. My work blends gameplay programming with tooling and rendering, across Unity, Blender, Node.js, and cloud deployments. I enjoy shipping robust features from prototyping to production and I’m comfortable collaborating with designers, artists, and writers to turn ideas into polished experiences. I’m driven by clean code, scalable systems, and delightful user experiences. I’ve worked across small teams and larger product groups, contributing to both engine/tooling development and game systems, with a focus on collaboration, continuous testing, and delivering value to players and stakeholders alike.

Available to hire

Hi, I’m Olatz Castaño (they/them). I’m a software engineer and game developer based in Bilbao, in the Basque Country. My work blends gameplay programming with tooling and rendering, across Unity, Blender, Node.js, and cloud deployments. I enjoy shipping robust features from prototyping to production and I’m comfortable collaborating with designers, artists, and writers to turn ideas into polished experiences.

I’m driven by clean code, scalable systems, and delightful user experiences. I’ve worked across small teams and larger product groups, contributing to both engine/tooling development and game systems, with a focus on collaboration, continuous testing, and delivering value to players and stakeholders alike.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
Basque
Beginner

Work Experience

Programming Internship at CEIT, Donosti - San Sebastián
May 1, 2014 - July 31, 2014
Programming internships including finalizing an audiometry project (2014) and developing a desktop remote control for hospital use via HTTP; provided IT support and client assistance as needed.
Programming Internship at CEIT, Donosti - San Sebastián
May 1, 2015 - August 31, 2015
Developed a hospital-focused desktop remote control, implemented HTTP-based communication, and assisted with IT support and forms/XML data workflows.
Internship at TU Delft / DiGRA
January 1, 2016 - January 1, 2016
TaleBox development, a turn-based card game for mobile (Android). Used GluNet databases (SQLite) and procedural card generation to create stories from scratch. Prepared a half-paper for DiGRA 2016 based on the project.
VR Programmer at Ludus
January 1, 2017 - February 1, 2021
Team Lead and Scrum Master for VR projects. Designed and maintained the VR interaction system, built development tools, researched new VR peripherals, created simulations and GUIs, and handled client communications.
Senior Gameplay Programmer at Failbetter Games
January 1, 2021 - August 1, 2024
Earned my first game credit on Mask of the Rose. Designed gameplay core features and systems for Mandrake, from preproduction through early production. Implemented UIs and input flows, modded plugins, created content tools for designers/writers, and built testing tools. Also worked on mesh generation and shader solutions, collaborating with designers, 3D artists, writers, QA, and production.
Software Engineer at Appfire
January 1, 2024 - Present
Contributed to Comala Document Management Products as part of the Document Management Cloud Team in a fast-paced environment. Responsible for production releases via CI/CD, data migration development, and expanding unit and end-to-end test coverage across legacy and new projects. Technologies included Node.js, TypeScript, React, Gherkin + Cucumber, Jest, SQL; used Jira, Confluence, Atlassian Forge, Git, CI/CD tools, AWS Lambdas, and related platforms.

Education

Informatic Engineer on Computer Science at Facultad de Informática UPV/EHU, Donosti - San Sebastián
January 1, 2012 - January 1, 2016
Postgraduate Egyptian hieroglyphs - Intermediate level (Egyptology) at Universitat Autònoma de Barcelona, Online
January 1, 2019 - January 1, 2020
Postgraduate, Ancient Egypt: Spaces, Languages, Identities (Egyptology) at Universitat Autònoma de Barcelona, Online
January 1, 2022 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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