Hi, I’m Olatz Castaño (they/them). I’m a software engineer and game developer based in Bilbao, in the Basque Country. My work blends gameplay programming with tooling and rendering, across Unity, Blender, Node.js, and cloud deployments. I enjoy shipping robust features from prototyping to production and I’m comfortable collaborating with designers, artists, and writers to turn ideas into polished experiences.
I’m driven by clean code, scalable systems, and delightful user experiences. I’ve worked across small teams and larger product groups, contributing to both engine/tooling development and game systems, with a focus on collaboration, continuous testing, and delivering value to players and stakeholders alike.
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